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Problems with ts6.6 & new pc

Problems with ts6.6 & new pc

2004-03-29       - By Visual Impact

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Reply:     1     2     3     4  

Thanks Mike,
Yes it seems like hyperthreading might be causing alot of the problems
from what I read on the forums.
John

Mike Wilson wrote:

> John,
>
> I cant say anything about your crashes as we need info - like when/how.
> What are you doing when they happen (point edit/ animating/ texturing/
> rendering etc.  Are you experiencing similar problems with other software
> on your machine.  Also have a search of the caligari forums
> (forum.caligari.com), there a lot of problems, solutions and work arounds
> that have been discussed there.  It is quite possible that your specific
> crashes have been documented on there already.
>
> With regard to your rendering issues make sure you have multi-threading
> turned off when rendering from ts.  There seem to be some issues with
> rendering in this mode.  For a start tS is often faster rendering single
> threaded.  Ts and the render engine were written before
> hyper-threading, so
> things aren't optimised for this. With regard to the rendering artifacts,
> it seems that most of the problems that I have experienced are with 3rd
> party plugin shaders, although some of the built in ones don't always
> perform as they should.  There also seem to be some issues relating to
> multi-layered textures as well.  There are also some plugins that
> actually
> crash truespace when rendering in multi-threaded mode.
>
> I realise this isn't necessarily good news, but it should help you to get
> more out of tS
>
> Mike
>
>
> Mike Wilson
> Sound Engineer
>
> email: mike@(protected)
> tel:    +44 (0) 7976 440 190
> mail:   80 Erleigh Road, Reading, RG1 5NJ
>