  | | | Man on fire looking for suggestions | Man on fire looking for suggestions 2005-06-18 - By Ing. Marek Mihok
Back check also FANTASTIC FOUR trailer..
there is also some nice fire reference...
http://www.apple.com/trailers/fox/fantastic_four/trailer_3/
Marek
-- ---- ---- ---- ---- ----- Ing. Marek Mihok - ANIMAX 3D Juzna Trieda 9 040 01 Kosice SLOVAKIA +00421 905 316 504 animax3d@(protected)
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Bob Cobb Sent: Friday, June 17, 2005 8:12 PM To: XSI@(protected) Subject: Re: Man on fire looking for suggestions
agreed. god knows how much work went into getting those results.
thanks for all the ideas guys.
Eric Lampi wrote:
>Yeah they look great, but I wonder how quickly you can >get that kind of a result. > >Funny thing about simulations is that when you have no >idea as to the scale, they can often look really bad. > >There are a couple in those tests where the speed >doesn't match my perceived scale at all. > >E > >--- Bob Cobb <bob@(protected)> wrote: > > >-- ---- ---- ---- ---- ---- ----- > cool idea about the cloth kim. i will look at that. > >unfortunately maya and max are out, but god am i >jealous of aura. thatstuff looks pretty sweet. > >b > >Marc-Andre Carbonneau wrote: >If it's an option...either use Maya fluid or Aura in >MAX ;)http://romanschmidt.com/aura/Free beta >here:http://www.chaosgroup.com/software/aura/-- --Original >Message-- --From: owner-xsi@(protected) >[mailto:owner-xsi@(protected)] On BehalfOf kim >aldisSent: Friday, June 17, 2005 11:02 AMTo: >XSI@(protected): RE: Man on fire looking for >suggestionsI'd go for live action fire. The problem >you'll likely have if it's doneasa comp is making the >flames move realistically as he moves >around,you'llneed to figure a way to get the flames to >inherit his motion and kind oftrail behind him. Maybe >some cloth or something with the live actiontextured >on it.Just a thought. > >-- --Original Message-- --From: >owner-xsi@(protected) >[mailto:owner-xsi@(protected)] On Behalf Of Bob >CobbSent: 17 June 2005 16:00 To: >xsi@(protected): Man on fire looking for >suggestionsHey Guys,I am having to add fire to an >actor in a shot and I am just curious if anyone has >any suggestions. My current direction is matching a 3d >mesh to the actor then emitting fire particles from >various areas on the mesh. Then combining this with >some 2d particles and flame comped real particle >footage. I just was wondering if anyone had ever had >to do this before or had any ideas or places I can >look for info.I only ask because I know the particles >can sometimes be a nightmare and this thing has a >tight turnaroundThanks for any info.Bob---Unsubscribe? >Mail Majordomo@(protected) with the following text >in body:unsubscribe xsi > >---Unsubscribe? Mail Majordomo@(protected) with the >following text inbody:unsubscribe xsi---Unsubscribe? >Mail Majordomo@(protected) with the following text >in body:unsubscribe xsi >---Unsubscribe? Mail Majordomo@(protected) with the >following text in body:unsubscribe xsi > > >Freelance 3-D Animator, F/X Artist, Particle Man >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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