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Man on fire looking for suggestions

Man on fire looking for suggestions

2005-06-17       - By Bob Cobb

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Reply:     1     2     3     4     5     6     7     8     9     10  

agreed. god knows how much work went into getting those results.

thanks for all the ideas guys.

Eric Lampi wrote:

>Yeah they look great, but I wonder how quickly you can
>get that kind of a result.
>
>Funny thing about simulations is that when you have no
>idea as to the scale, they can often look really bad.
>
>There are a couple in those tests where the speed
>doesn't match my perceived scale at all.
>
>E
>
>--- Bob Cobb <bob@(protected)> wrote:
>
>
>-- ---- ---- ---- ---- ---- -----
>  cool idea about the cloth kim. i will look at that.
>
>unfortunately maya and max are out, but god am i
>jealous of aura. thatstuff looks pretty sweet.
>
>b
>
>Marc-Andre Carbonneau wrote:  
>If it's an option...either use Maya fluid or Aura in
>MAX ;)http://romanschmidt.com/aura/Free beta
>here:http://www.chaosgroup.com/software/aura/-- --Original
>Message-- --From: owner-xsi@(protected)
>[mailto:owner-xsi@(protected)] On BehalfOf kim
>aldisSent: Friday, June 17, 2005 11:02 AMTo:
>XSI@(protected): RE: Man on fire looking for
>suggestionsI'd go for live action fire. The problem
>you'll likely have if it's doneasa comp is making the
>flames move realistically as he moves
>around,you'llneed to figure a way to get the flames to
>inherit his motion and kind oftrail behind him. Maybe
>some cloth or something with the live actiontextured
>on it.Just a thought.  
>      
>-- --Original Message-- --From:
>owner-xsi@(protected)
>[mailto:owner-xsi@(protected)] On Behalf Of Bob
>CobbSent: 17 June 2005 16:00 To:
>xsi@(protected): Man on fire looking for
>suggestionsHey Guys,I am having to add fire to an
>actor in a shot and I am just curious if anyone has
>any suggestions. My current direction is matching a 3d
>mesh to the actor then emitting fire particles from
>various areas on the mesh. Then combining this with
>some 2d particles and flame comped real particle
>footage. I just was wondering if anyone had ever had
>to do this before or had any ideas or places I can
>look for info.I only ask because I know the particles
>can sometimes be a nightmare and this thing has a
>tight turnaroundThanks for any info.Bob---Unsubscribe?
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>Freelance 3-D Animator, F/X Artist, Particle Man
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