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Man on fire looking for suggestions

Man on fire looking for suggestions

2005-06-17       - By Bob Cobb

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cool idea about the cloth kim. i will look at that.<br>
<br>
unfortunately maya and max are out, but god am i jealous of aura. that
stuff looks pretty sweet.<br>
<br>
b<br>
<br>
Marc-Andre Carbonneau wrote:
<blockquote
cite="mid6EB652BF05BEE44FA2A29B23F3A71528016BAF13@(protected)"
type="cite">
 <pre wrap="">If it's an option...either use Maya fluid or Aura in MAX ;)

<a class="moz-txt-link-freetext" href="http://romanschmidt.com/aura/">http:/
/romanschmidt.com/aura/</a>

Free beta here:
<a class="moz-txt-link-freetext" href="http://www.chaosgroup.com/software/aura/
">http://www.chaosgroup.com/software/aura/</a>



-- --Original Message-- --
From: <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)"
>owner-xsi@(protected)</a> [<a class="moz-txt-link-freetext" href="mailto
:owner-xsi@(protected)">mailto:owner-xsi@(protected)</a>] On Behalf
Of kim aldis
Sent: Friday, June 17, 2005 11:02 AM
To: <a class="moz-txt-link-abbreviated" href="mailto:XSI@(protected)">XSI
@(protected)</a>
Subject: RE: Man on fire looking for suggestions

I'd go for live action fire. The problem you'll likely have if it's done
as
a comp is making the flames move realistically as he moves around,
you'll
need to figure a way to get the flames to inherit his motion and kind of
trail behind him. Maybe some cloth or something with the live action
textured on it.

Just a thought.

 </pre>
 <blockquote type="cite">
   <pre wrap="">-- --Original Message-- --
From: <a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)"
>owner-xsi@(protected)</a>
[<a class="moz-txt-link-freetext" href="mailto:owner-xsi@(protected)">mailto
:owner-xsi@(protected)</a>] On Behalf Of Bob Cobb
Sent: 17 June 2005 16:00
To: <a class="moz-txt-link-abbreviated" href="mailto:xsi@(protected)">xsi
@(protected)</a>
Subject: Man on fire looking for suggestions

Hey Guys,

I am having to add fire to an actor in a shot and I am just
curious if anyone has any suggestions. My current direction
is matching a 3d mesh to the actor then emitting fire
particles from various areas on the mesh. Then combining this
with some 2d particles and flame comped real particle
footage. I just was wondering if anyone had ever had to do
this before or had any ideas or places I can look for info.
I only ask because I know the particles can sometimes be a
nightmare and this thing has a tight turnaround

Thanks for any info.

Bob
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