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Man on fire looking for suggestions

Man on fire looking for suggestions

2005-06-17       - By Robert Moodie

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Reply:     1     2     3     4     5     6     7     8     9     10  

And don't forget the blue flame chick from Hellboy.



 -- -- Original Message -- --
 From: Robert Moodie
 To: XSI@(protected)
 Sent: Friday, June 17, 2005 11:30 AM
 Subject: Re: Man on fire looking for suggestions


 Yeah, yeah - there's an attachment...
 Try and find a copy of this to watch. The shot is in slow-mo as well



   -- -- Original Message -- --
   From: Marc-Andre Carbonneau
   To: XSI@(protected)
   Sent: Friday, June 17, 2005 11:14 AM
   Subject: RE: Man on fire looking for suggestions


   If it's an option...either use Maya fluid or Aura in MAX ;)

   http://romanschmidt.com/aura/

   Free beta here:
   http://www.chaosgroup.com/software/aura/



   -- --Original Message-- --
   From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
   Of kim aldis
   Sent: Friday, June 17, 2005 11:02 AM
   To: XSI@(protected)
   Subject: RE: Man on fire looking for suggestions

   I'd go for live action fire. The problem you'll likely have if it's done
   as
   a comp is making the flames move realistically as he moves around,
   you'll
   need to figure a way to get the flames to inherit his motion and kind of
   trail behind him. Maybe some cloth or something with the live action
   textured on it.

   Just a thought.

   > -- --Original Message-- --
   > From: owner-xsi@(protected)
   > [mailto:owner-xsi@(protected)] On Behalf Of Bob Cobb
   > Sent: 17 June 2005 16:00
   > To: xsi@(protected)
   > Subject: Man on fire looking for suggestions
   >
   > Hey Guys,
   >
   > I am having to add fire to an actor in a shot and I am just
   > curious if anyone has any suggestions. My current direction
   > is matching a 3d mesh to the actor then emitting fire
   > particles from various areas on the mesh. Then combining this
   > with some 2d particles and flame comped real particle
   > footage. I just was wondering if anyone had ever had to do
   > this before or had any ideas or places I can look for info.
   > I only ask because I know the particles can sometimes be a
   > nightmare and this thing has a tight turnaround
   >
   > Thanks for any info.
   >
   > Bob
   > ---
   > Unsubscribe? Mail Majordomo@(protected) with the following
   > text in body:
   > unsubscribe xsi
   >
   >

   ---
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   body:
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<DIV><FONT face=Tahoma size=2>And don't forget the blue flame chick from
Hellboy.</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=robertm@(protected) href="mailto:robertm@(protected)">Robert
 Moodie</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, June 17, 2005 11:30
AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Man on fire looking for
 suggestions</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Tahoma size=2>Yeah, yeah - there's an
 attachment...</FONT></DIV>
 <DIV><FONT face=Tahoma size=2>Try and find a copy of this to watch. The shot
 is in slow-mo as well</FONT></DIV>
 <DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
 <BLOCKQUOTE
 style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
   <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
   <DIV
   style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B>
   <A title=marc-andre.carbonneau@(protected)
   href="mailto:marc-andre.carbonneau@(protected)">Marc-Andre Carbonneau</A>
   </DIV>
   <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
   href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
   <DIV style="FONT: 10pt arial"><B>Sent:</B> Friday, June 17, 2005 11:14
   AM</DIV>
   <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: Man on fire looking for
   suggestions</DIV>
   <DIV><BR></DIV>If it's an option...either use Maya fluid or Aura in MAX
   ;)<BR><BR><A
   href="http://romanschmidt.com/aura/">http://romanschmidt.com/aura/</A><BR>
<BR>Free
   beta here:<BR><A
   href="http://www.chaosgroup.com/software/aura/">http://www.chaosgroup.com
/software/aura/</A><BR><BR><BR><BR>-- --Original
   Message-- --<BR>From: <A
   href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A>
   [mailto:owner-xsi@(protected)] On Behalf<BR>Of kim aldis<BR>Sent: Friday,
   June 17, 2005 11:02 AM<BR>To: <A
   href="mailto:XSI@(protected)">XSI@(protected)</A><BR>Subject: RE: Man
on
   fire looking for suggestions<BR><BR>I'd go for live action fire. The
problem
   you'll likely have if it's done<BR>as<BR>a comp is making the flames move
   realistically as he moves around,<BR>you'll<BR>need to figure a way to get
   the flames to inherit his motion and kind of<BR>trail behind him. Maybe
some
   cloth or something with the live action<BR>textured on it.<BR><BR>Just a
   thought.<BR><BR>&gt; -- --Original Message-- --<BR>&gt; From: <A
   href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A> <BR>&gt;
   [mailto:owner-xsi@(protected)] On Behalf Of Bob Cobb<BR>&gt; Sent: 17
June
   2005 16:00 <BR>&gt; To: <A
   href="mailto:xsi@(protected)">xsi@(protected)</A><BR>&gt; Subject: Man
   on fire looking for suggestions<BR>&gt; <BR>&gt; Hey Guys,<BR>&gt; <BR>&gt;
   I am having to add fire to an actor in a shot and I am just <BR>&gt;
curious
   if anyone has any suggestions. My current direction <BR>&gt; is matching a
   3d mesh to the actor then emitting fire <BR>&gt; particles from various
   areas on the mesh. Then combining this <BR>&gt; with some 2d particles and
   flame comped real particle <BR>&gt; footage. I just was wondering if anyone
   had ever had to do <BR>&gt; this before or had any ideas or places I can
   look for info.<BR>&gt; I only ask because I know the particles can
sometimes
   be a <BR>&gt; nightmare and this thing has a tight turnaround<BR>&gt;
   <BR>&gt; Thanks for any info.<BR>&gt; <BR>&gt; Bob<BR>&gt; ---<BR>&gt;
   Unsubscribe? Mail <A
   href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the
   following <BR>&gt; text in body:<BR>&gt; unsubscribe xsi<BR>&gt; <BR>&gt;
   <BR><BR>---<BR>Unsubscribe? Mail <A
   href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the
   following text in<BR>body:<BR>unsubscribe xsi<BR><BR>---<BR>Unsubscribe?
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