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Man on fire looking for suggestions

Man on fire looking for suggestions

2005-06-17       - By Marc-Andre Carbonneau

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Reply:     1     2     3     4     5     6     7     8     9     10  

If it's an option...either use Maya fluid or Aura in MAX ;)

http://romanschmidt.com/aura/

Free beta here:
http://www.chaosgroup.com/software/aura/



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of kim aldis
Sent: Friday, June 17, 2005 11:02 AM
To: XSI@(protected)
Subject: RE: Man on fire looking for suggestions

I'd go for live action fire. The problem you'll likely have if it's done
as
a comp is making the flames move realistically as he moves around,
you'll
need to figure a way to get the flames to inherit his motion and kind of
trail behind him. Maybe some cloth or something with the live action
textured on it.

Just a thought.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Bob Cobb
> Sent: 17 June 2005 16:00
> To: xsi@(protected)
> Subject: Man on fire looking for suggestions
>
> Hey Guys,
>
> I am having to add fire to an actor in a shot and I am just
> curious if anyone has any suggestions. My current direction
> is matching a 3d mesh to the actor then emitting fire
> particles from various areas on the mesh. Then combining this
> with some 2d particles and flame comped real particle
> footage. I just was wondering if anyone had ever had to do
> this before or had any ideas or places I can look for info.
> I only ask because I know the particles can sometimes be a
> nightmare and this thing has a tight turnaround
>
> Thanks for any info.
>
> Bob
> ---
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