  | | | Man on fire looking for suggestions | Man on fire looking for suggestions 2005-06-17 - By kim aldis
Back I'd go for live action fire. The problem you'll likely have if it's done as a comp is making the flames move realistically as he moves around, you'll need to figure a way to get the flames to inherit his motion and kind of trail behind him. Maybe some cloth or something with the live action textured on it.
Just a thought.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Bob Cobb > Sent: 17 June 2005 16:00 > To: xsi@(protected) > Subject: Man on fire looking for suggestions > > Hey Guys, > > I am having to add fire to an actor in a shot and I am just > curious if anyone has any suggestions. My current direction > is matching a 3d mesh to the actor then emitting fire > particles from various areas on the mesh. Then combining this > with some 2d particles and flame comped real particle > footage. I just was wondering if anyone had ever had to do > this before or had any ideas or places I can look for info. > I only ask because I know the particles can sometimes be a > nightmare and this thing has a tight turnaround > > Thanks for any info. > > Bob > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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