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Blast Code [was RE: breaking a window]

Blast Code [was RE: breaking a window]

2005-06-17       - By Christian Nielsen

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Reply:     1     2     3     4     5     6     7  

Well the worst part was that i was almost alone on the job, and i needed to
do 2 commecials in 2 weeks
The glass pieces that flies around thruout the commecial is a mix of
rubberglass and sprites
I used only one image for my sprites, didn�t have the time to work more with
them.
(attached the image of my sprite)... pretty lame that it worked.
The scene where the boy goes thru the window, I rigged the window so i could
control the movement. the shattering is a mix of comp. and 3d and then i
made a few particle systems that emitted around 250.000 particles.
Other stuff i did was, hand animated glass pieces that sliced the guy in the
head, and flying car debris.
it was all done in max & Vray 2 years ago.

the other commecial is here
http://www.duckling.dk/showreel_pop.php?movieid#

Best regards

Christian Nielsen
Duckling A/S

-- -- Original Message -- --
From: "Marc-Andre Carbonneau" <marc-andre.carbonneau@(protected)>
To: <christian@(protected)>
Sent: Friday, June 17, 2005 3:20 PM
Subject: RE: Blast Code [was RE: breaking a window]


Hey man just want to say it rocks! ;)
I stumbled on Duckling yesterday.
How did you end up doing it? Why are you saying it's hell?

I really liked that commercial.
MAC

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Christian Nielsen
Sent: Friday, June 17, 2005 9:10 AM
To: XSI@(protected)
Subject: Re: Blast Code [was RE: breaking a window]

hey i was the 3d guy on that traffic safety commecial.
just wanna say...GLASS IS HELL!! STAY AWAY FROM IT!

Christian
Duckling A/S


-- -- Original Message -- --
From: "Marc-Andre Carbonneau" <marc-andre.carbonneau@(protected)>
To: <XSI@(protected)>
Sent: Friday, June 17, 2005 3:02 PM
Subject: RE: Blast Code [was RE: breaking a window]


> LOL
> At least they're not ignoring us like the folks that make Afterburn...
> (Sitni Sati)
>
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of Josh One
> Sent: Friday, June 17, 2005 8:46 AM
> To: XSI@(protected)
> Subject: Re: Blast Code [was RE: breaking a window]
>
> a few months? december? you call this good news? i could get hit by the
> proverbial bus by then. :)
>
>
>
> francois.painchaud@(protected) wrote:
>
>>>P.s. All of this will be done in one task with BlastCode for XSI coming
>>>soon. :)
>>>
>>>
>>
>>Good stuff: www.blastcode.com FYI, I got the following answers a few days
>>ago: "somewhere around December", the player "should be available within
>>the next few months".
>>
>>Fran�ois
>>
>>
>>
>>>De: "Marc-Andre Carbonneau" <marc-andre.carbonneau@(protected)>
>>>Date: 2005/06/16 jeu. PM 02:47:41 GMT-04 (See http://GMT-04.ora-code.com):00
>>>�: <XSI@(protected)>
>>>Objet: RE: breaking a window
>>>
>>>Reference: :)
>>>http://www.duckling.dk/showreel_pop.php?movieid#
>>>
>>>
>>>Ok...You'll make 2 window objects.
>>>
>>>One as you want it before it breaks and the second one broken with the
>>>XSIShatter plug-in. (http://motionblur.it)
>>>
>>>Then you animate the visibility of window1 to hide at the frame you want
>>>the window to break(revealing into pieces that make window2)
>>>
>>>Now mix animate pieces of glass with rigid bodies, hand animation and
>>>particles instances(for the tiny ones)
>>>
>>>You'll find particle instancing and rigid body tutorials in the XSI 4.0
>>>manuals. Hope this helps!
>>>
>>>Marc-Andr� Carbonneau
>>>FX artist Cinematics
>>>Ubisoft Montr�al
>>>
>>>P.s. All of this will be done in one task with BlastCode for XSI coming
>>>soon. :)
>>>
>>>
>>>-- --Original Message-- --
>>>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
>>>Of Thomas Shaw
>>>Sent: Thursday, June 16, 2005 2:18 PM
>>>To: xsi USER FROUP
>>>Subject: breaking a window
>>>
>>>Hello. I need to have a character burst through a window. I haven't done
>>>any simulations before. Can anyone suggest a place to start? A tutorial
>>>maybe.... lol.
>>>
>>>Thanks,
>>>Thomas
>>>
>>>
>>
>>
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>>
>
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