transferring hair between characters 2005-06-17 - By Matt Morris
Back Aloys, thanks, that will be useful in the future I'm sure. Cheers, Matt -- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Aloys Baillet Sent: 17 June 2005 00:31 To: XSI@(protected) Subject: Re: transferring hair between characters
Sorry to arrive late, but it would have been possible to do this with only one line of jscript: Duplicate the model with the hair, select the duplicated geometry, add the target geometry to the selection, then run:
Selection(0).ActivePrimitive.Geometry.Points.PositionArray = Selection(1).ActivePrimitive.Geometry.Points.PositionArray;
For this to work, you have to be sure that the duplicated geometry is frozen (no more operator on the stack). And the duplicated geometry will take the remodeled object point positions. Hope this will help somebody else...
Cheers,
Aloys
On 6/17/05, Matt Morris <matt@(protected)> wrote: Oz, thanks for the creative workaround. Did it by hand in the end but that's a top tip for next time round. Cheers!
-- Aloys Baillet - XSI Technical Director Character Dpt - Animal Logic --
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1479" name=GENERATOR></HEAD> <BODY> <DIV><SPAN class=136463610-17062005><FONT face=Arial color=#0000ff size=2>Aloys , thanks, that will be useful in the future I'm sure.</FONT></SPAN></DIV> <DIV><SPAN class=136463610-17062005><FONT face=Arial color=#0000ff size=2>Cheers,</FONT></SPAN></DIV> <DIV><SPAN class=136463610-17062005><FONT face=Arial color=#0000ff size=2>Matt</FONT></SPAN></DIV> <BLOCKQUOTE> <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Aloys Baillet<BR><B>Sent:</B> 17 June 2005 00:31<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Re: transferring hair between characters<BR><BR></FONT></DIV>Sorry to arrive late, but it would have been possible to do this with only one line of jscript:<BR>Duplicate the model with the hair, select the duplicated geometry, add the target geometry to the selection, then run:<BR><BR>Selection(0).ActivePrimitive.Geometry.Points.PositionArray = Selection(1).ActivePrimitive.Geometry.Points.PositionArray;<BR><BR>For this to work, you have to be sure that the duplicated geometry is frozen (no more operator on the stack).<BR>And the duplicated geometry will take the remodeled object point positions.<BR>Hope this will help somebody else...<BR><BR>Cheers,<BR><BR>Aloys<BR><BR> <DIV><SPAN class=gmail_quote>On 6/17/05, <B class=gmail_sendername>Matt Morris</B> <<A href="mailto:matt@(protected)">matt@(protected)</A> > wrote:</SPAN> <BLOCKQUOTE class=gmail_quote style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204 ,204) 1px solid">Oz, thanks for the creative workaround. Did it by hand in the end but that's<BR>a top tip for next time round. Cheers!<BR></BLOCKQUOTE></DIV><BR><BR><BR>-- <BR>Aloys Baillet - XSI Technical Director<BR>Character Dpt - Animal Logic<BR>-- </BLOCKQUOTE></BODY></HTML>
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