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transferring hair between characters

transferring hair between characters

2005-06-17       - By Matt Morris

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Reply:     <<     11     12     13     14  

Aloys, thanks, that will be useful in the future I'm sure.
Cheers,
Matt
 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Aloys Baillet
 Sent: 17 June 2005 00:31
 To: XSI@(protected)
 Subject: Re: transferring hair between characters


 Sorry to arrive late, but it would have been possible to do this with only
one line of jscript:
 Duplicate the model with the hair, select the duplicated geometry, add the
target geometry to the selection, then run:

 Selection(0).ActivePrimitive.Geometry.Points.PositionArray =
Selection(1).ActivePrimitive.Geometry.Points.PositionArray;

 For this to work, you have to be sure that the duplicated geometry is
frozen (no more operator on the stack).
 And the duplicated geometry will take the remodeled object point
positions.
 Hope this will help somebody else...

 Cheers,

 Aloys


 On 6/17/05, Matt Morris <matt@(protected)> wrote:
   Oz, thanks for the creative workaround. Did it by hand in the end but
that's
   a top tip for next time round. Cheers!




 --
 Aloys Baillet - XSI Technical Director
 Character Dpt - Animal Logic
 --

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<META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
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<DIV><SPAN class=136463610-17062005><FONT face=Arial color=#0000ff size=2>Aloys
,
thanks, that will be useful in the future I'm sure.</FONT></SPAN></DIV>
<DIV><SPAN class=136463610-17062005><FONT face=Arial color=#0000ff
size=2>Cheers,</FONT></SPAN></DIV>
<DIV><SPAN class=136463610-17062005><FONT face=Arial color=#0000ff
size=2>Matt</FONT></SPAN></DIV>
<BLOCKQUOTE>
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Aloys
 Baillet<BR><B>Sent:</B> 17 June 2005 00:31<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Re: transferring hair between
 characters<BR><BR></FONT></DIV>Sorry to arrive late, but it would have been
 possible to do this with only one line of jscript:<BR>Duplicate the model
with
 the hair, select the duplicated geometry, add the target geometry to the
 selection, then
 run:<BR><BR>Selection(0).ActivePrimitive.Geometry.Points.PositionArray =
 Selection(1).ActivePrimitive.Geometry.Points.PositionArray;<BR><BR>For this
to
 work, you have to be sure that the duplicated geometry is frozen (no more
 operator on the stack).<BR>And the duplicated geometry will take the
remodeled
 object point positions.<BR>Hope this will help somebody
 else...<BR><BR>Cheers,<BR><BR>Aloys<BR><BR>
 <DIV><SPAN class=gmail_quote>On 6/17/05, <B class=gmail_sendername>Matt
 Morris</B> &lt;<A
 href="mailto:matt@(protected)">matt@(protected)</A>
&gt;
 wrote:</SPAN>
 <BLOCKQUOTE class=gmail_quote
 style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204
,204) 1px solid">Oz,
   thanks for the creative workaround. Did it by hand in the end but
   that's<BR>a top tip for next time round.
 Cheers!<BR></BLOCKQUOTE></DIV><BR><BR><BR>-- <BR>Aloys Baillet - XSI
Technical
 Director<BR>Character Dpt - Animal Logic<BR>-- </BLOCKQUOTE></BODY></HTML>