Plugin release goals and ideas 2004-03-29 - By Richard R. "Remnar"
Back You mean like when you zoom you want to zoom in all views the same zoom magnitude at the same time?
-- -- Original Message -- -- From: "289mustang" <pvreber@(protected)> To: <truespace@(protected)> Sent: Sunday, March 28, 2004 6:07 PM Subject: Re: [TSML] Plugin release goals and ideas
> Hi, > I think a "zoom to all entities" would be really useful. > After working zoomed in on some details, you have to > reset view and pan and then zoom in or out to get the full > scene in window. My scenes are not usally centered in the > workspace. Autocad for example uses a simular command > called "zoom extents", which is very useful. > Just an idea to improve work flow. > Phil > Cogan Station, Pa. > > At 08:40 AM 3/28/2004, you wrote: > >Hey i havnt been getting any email, I hope i am still here. 0_o > > > >This' my plugin release goal > > > >Scatter > >Light Manager > >Edge Modeler > >Extrude Inner > >LoftWorks (maybe if i can figure out how to build nurbs) > > > >I am also working on some experimental plugins that use math algorithms to > >create animated particles. I am also taking plugin requests and ideas. > >Here's some ideas I had for really advanced plugins: > > > >Animated booleans > >Metaballs ver 2 (something that actually blends shaders between primitives, > >target blends, and metasplines) > > > >I am not experienced with shaders and rendering but please so post your > >ideas. > > > >Oh one more thing, I need a animated character model. I want to show the > >Image Map Particle feature and how it can be useful. Of course you will get > >credit. I need the model to dance in place or do something cool as long as > >its within a short space. The model doesnt have to be well modeled or > >elaborate (but decent is good). > > > >Thanks, > > > >Richard R. "Remnar" > >http://www.geocities.com/psoelites/index.htm > >http://www.geocities.com/element8mm/index.htm >
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