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Plugin release goals and ideas

Plugin release goals and ideas

2004-03-29       - By Richard R. "Remnar"

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Reply:     1     2     3     4     5     6     7  

You mean like when you zoom you want to zoom in all views the same zoom
magnitude at the same time?

-- -- Original Message -- --
From: "289mustang" <pvreber@(protected)>
To: <truespace@(protected)>
Sent: Sunday, March 28, 2004 6:07 PM
Subject: Re: [TSML] Plugin release goals and ideas


> Hi,
>    I think a "zoom to all entities" would be really useful.
> After working zoomed in on some details, you have to
> reset view and pan and then zoom in or out to get the full
> scene in window.  My scenes are not usally centered in the
> workspace. Autocad for example uses a simular command
> called "zoom extents", which is very useful.
>    Just an idea to improve work flow.
> Phil
> Cogan Station, Pa.
>
> At 08:40 AM 3/28/2004, you wrote:
> >Hey i havnt been getting any email, I hope i am still here. 0_o
> >
> >This' my plugin release goal
> >
> >Scatter
> >Light Manager
> >Edge Modeler
> >Extrude Inner
> >LoftWorks (maybe if i can figure out how to build nurbs)
> >
> >I am also working on some experimental plugins that use math algorithms
to
> >create animated particles. I am also taking plugin requests and ideas.
> >Here's some ideas I had for really advanced plugins:
> >
> >Animated booleans
> >Metaballs ver 2 (something that actually blends shaders between
primitives,
> >target blends, and metasplines)
> >
> >I am not experienced with shaders and rendering but please so post your
> >ideas.
> >
> >Oh one more thing, I need a animated character model. I want to show the
> >Image Map Particle feature and how it can be useful. Of course you will
get
> >credit. I need the model to dance in place or do something cool as long
as
> >its within a short space. The model doesnt have to be well modeled or
> >elaborate (but decent is good).
> >
> >Thanks,
> >
> >Richard R. "Remnar"
> >http://www.geocities.com/psoelites/index.htm
> >http://www.geocities.com/element8mm/index.htm
>