R: R: Michel Sandroni creating metaballs for XSI?! 2005-06-17 - By Chris Marshall
Back Well the last time I tried to run Soft3d it wouldn't spark up for some reason. Anyway, I'm just playing with getting two spheres to blob together with booleans. As long as I can show him something working in XSI, it'll keep him happy for a while. (While Mike Sandroni complete's his work!!) :) Come on Mike, GO FOR IT!!
Chris
kim aldis wrote:
>The problem there is that the procedurally calculated normals get >recalculated when export/imported. The last time I did this the result >wasn't acceptable. If you can find a way of getting the mesh in with the >normals undisturbed then this is a good way. Maybe something's changed since >I last tried this. > > > >>-- --Original Message-- -- >>From: owner-xsi@(protected) >>[mailto:owner-xsi@(protected)] On Behalf Of Anthony Rossano >>Sent: 16 June 2005 18:42 >>To: XSI@(protected) >>Subject: Re: R: R: Michel Sandroni creating metaballs for XSI?! >> >>You might consider using Soft3D and dumping shape animated >>meshes via the scene file, or even dumping out .mi files. >>Whack, I know, but why not? >>ATR >> >>Chris Marshall wrote: >> >>
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