  | | | R: R: Michel Sandroni creating metaballs for XSI?! | R: R: Michel Sandroni creating metaballs for XSI?! 2005-06-17 - By kim aldis
Back The problem there is that the procedurally calculated normals get recalculated when export/imported. The last time I did this the result wasn't acceptable. If you can find a way of getting the mesh in with the normals undisturbed then this is a good way. Maybe something's changed since I last tried this.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Anthony Rossano > Sent: 16 June 2005 18:42 > To: XSI@(protected) > Subject: Re: R: R: Michel Sandroni creating metaballs for XSI?! > > You might consider using Soft3D and dumping shape animated > meshes via the scene file, or even dumping out .mi files. > Whack, I know, but why not? > ATR > > Chris Marshall wrote: > > > A client of ours has just come in with a dvd full of wacky blobby > > stuff, wanting to know if we can do that kind of thing. > > What can I say? I guess we could get a copy of Maya in? > > Now where's the blob shader gone......? :( > > > > Great stuff, by the way!! > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > -- > /* Anthony Rossano > Technical Director > arossano@(protected) > anthor@(protected) > > jobs at omation! > www.byrecruit.com > */ > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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