Plugin release goals and ideas 2004-03-28 - By 289mustang
Back Hi, I think a "zoom to all entities" would be really useful. After working zoomed in on some details, you have to reset view and pan and then zoom in or out to get the full scene in window. My scenes are not usally centered in the workspace. Autocad for example uses a simular command called "zoom extents", which is very useful. Just an idea to improve work flow. Phil Cogan Station, Pa.
At 08:40 AM 3/28/2004, you wrote: >Hey i havnt been getting any email, I hope i am still here. 0_o > >This' my plugin release goal > >Scatter >Light Manager >Edge Modeler >Extrude Inner >LoftWorks (maybe if i can figure out how to build nurbs) > >I am also working on some experimental plugins that use math algorithms to >create animated particles. I am also taking plugin requests and ideas. >Here's some ideas I had for really advanced plugins: > >Animated booleans >Metaballs ver 2 (something that actually blends shaders between primitives, >target blends, and metasplines) > >I am not experienced with shaders and rendering but please so post your >ideas. > >Oh one more thing, I need a animated character model. I want to show the >Image Map Particle feature and how it can be useful. Of course you will get >credit. I need the model to dance in place or do something cool as long as >its within a short space. The model doesnt have to be well modeled or >elaborate (but decent is good). > >Thanks, > >Richard R. "Remnar" >http://www.geocities.com/psoelites/index.htm >http://www.geocities.com/element8mm/index.htm
|
|