transferring hair between characters 2005-06-16 - By benp
Back providing there has been no vert reordering somewhere along the way on either geometries.
Oz Adi wrote:
> not on the hair itself.. on the hair emitter.. > Matt said, the geometry is identical, just proportions are different.. > wouldnt it work if you duplicate the character with the hair, and > morph it's geomtery > into the other one? > > > > -- -- Original Message -- -- From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Thursday, June 16, 2005 2:28 PM > Subject: RE: transferring hair between characters > > >> >> No shape animation on hair. >> >>> -- --Original Message-- -- >>> From: owner-xsi@(protected) >>> [mailto:owner-xsi@(protected)] On Behalf Of Oz Adi >>> Sent: 16 June 2005 14:16 >>> To: XSI@(protected) >>> Subject: Re: transferring hair between characters >>> >>> an idea... >>> >>> if both has the same geometry, why not use the "other" mesh, >>> as a shape, and "morph" a copy of the Hairy one, to the one >>> with different proportions, then freeze the stack... >>> ? :) >>> >>> Oz. >>> >>> -- -- Original Message -- -- >>> From: "Matt Morris" <matt@(protected)> >>> To: <XSI@(protected)> >>> Sent: Thursday, June 16, 2005 1:37 PM >>> Subject: RE: transferring hair between characters >>> >>> >>> > Hi Oz and Adam, thanks for the quick replies, >>> > >>> > The character was being worked on by two people, one >>> focusing on the hair, >>> > one making changes to the proportions requested by the >>> director, so no >>> > chance of doing one procedure after the other >>> unfortunately. the scripting >>> > is a bit beyond me still, and in this instance there aren't >>> going to be >>> > many >>> > times that I need to transfer the hair over, so it looks >>> like the best way >>> > to continue is just to do it the ol' fashioned way by >>> hand... Still a bit >>> > confused as to why I can't save out the hair parameters as >>> a preset (it >>> > creates a preset file that's the dreaded 14.1kb large and >>> doesn't load >>> > onto >>> > the new hair) and need to bring up the two ppgs to eyeball >>> them over... Is >>> > this a bug that anyone has come across? >>> > >>> > Cheers again, >>> > Matt >>> > >>> > >>> > -- --Original Message-- -- >>> > From: owner-xsi@(protected) >>> [mailto:owner-xsi@(protected)]On Behalf >>> > Of Adam Ferrall >>> > Sent: 16 June 2005 10:35 >>> > To: XSI@(protected) >>> > Subject: Re: transferring hair between characters >>> > >>> > >>> > What are the other kind of hair settings you're looking to >>> bring over? >>> > With the material duplication and the copy style you should get your >>> > guide hairs in generally the right places, but a major >>> shortcoming of >>> > the CopyStyle function lies in the fact that it doesn't (if I am >>> > remembering correctly) bring over the connection >>> information, etc for >>> > hair parameters driven by texture / weightmaps. There's not a real >>> > clean way to access them, but by finding MapCompOp operators in your >>> > scene you can track down which parameters are being driven in this >>> > manner, as hair parameters sometimes have a way of not >>> showing up when >>> > you iterate through the param collection if they are being >>> driven by a >>> > map. You can get all your hair specific parameter values >>> like this, but >>> > it takes a fair bit of scripting to store out all this >>> information and >>> > recreate on the new hair object. If you're mainly looking >>> at this for a >>> > one time kind of thing it's probably too much work, but for >>> transferring >>> > hair on a large scale with a number of characters it might >>> be worth the >>> > effort. >>> > >>> > Cheers, >>> > -Adam >>> > R&D Omation >>> > >>> > Matt Morris wrote: >>> > >>> >> Hi list, >>> >> >>> >> I'm transferring some hair between two similar characters (same >>> >> topology, slightly different proportions) and am trying to save the >>> >> hair out as a preset, but it doesn't seem to save >>> properly, and won't >>> >> let me apply it to the new hair. >>> >> >>> >> Workflow so far is to copy clusters from one mesh to the >>> next, use the >>> >> correct clusters to generate hair from selection, copy >>> style, and drag >>> >> and drop materials from one to the other, only thing left >>> is the hair >>> >> settings, which I can't get to work. Any ideas? >>> >> >>> >> Also is there a simpler way to do this? Its a bit >>> long-winded... Am I >>> >> missing something obvious? >>> >> >>> >> Cheers chaps! >>> >> Matt >>> > >>> > >>> > --- >>> > Unsubscribe? Mail Majordomo@(protected) with the >>> following text in body: >>> > unsubscribe xsi >>> > >>> > --- >>> > Unsubscribe? Mail Majordomo@(protected) with the >>> following text in body: >>> > unsubscribe xsi >>> > >>> > >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following >>> text in body: >>> unsubscribe xsi >>> >>> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
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