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transferring hair between characters

transferring hair between characters

2005-06-16       - By Aloys Baillet

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Reply:     <<     11     12     13     14  

Sorry to arrive late, but it would have been possible to do this with only
one line of jscript:
Duplicate the model with the hair, select the duplicated geometry, add the
target geometry to the selection, then run:

Selection(0).ActivePrimitive.Geometry.Points.PositionArray =
Selection(1).ActivePrimitive.Geometry.Points.PositionArray;

For this to work, you have to be sure that the duplicated geometry is frozen
(no more operator on the stack).
And the duplicated geometry will take the remodeled object point positions.
Hope this will help somebody else...

Cheers,

Aloys

On 6/17/05, Matt Morris <matt@(protected)> wrote:
>
> Oz, thanks for the creative workaround. Did it by hand in the end but
> that's
> a top tip for next time round. Cheers!
>



--
Aloys Baillet - XSI Technical Director
Character Dpt - Animal Logic
--

Sorry to arrive late, but it would have been possible to do this with only one
line of jscript:<br>
Duplicate the model with the hair, select the duplicated geometry, add the
target geometry to the selection, then run:<br>
<br>
Selection(0).ActivePrimitive.Geometry.Points.PositionArray = Selection(1)
.ActivePrimitive.Geometry.Points.PositionArray;<br>
<br>
For this to work, you have to be sure that the duplicated geometry is frozen
(no more operator on the stack).<br>
And the duplicated geometry will take the remodeled object point positions.<br>
Hope this will help somebody else...<br>
<br>
Cheers,<br>
<br>
Aloys<br><br><div><span class="gmail_quote">On 6/17/05, <b class="gmail
_sendername">Matt Morris</b> &lt;<a href="mailto:matt@(protected)"
>matt@(protected)</a>&gt; wrote:</span><blockquote class="gmail
_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0
.8ex; padding-left: 1ex;">
Oz, thanks for the creative workaround. Did it by hand in the end but that's<br
>a top tip for next time round. Cheers!<br>
</blockquote></div><br><br><br>-- <br>Aloys Baillet - XSI Technical Director<br
>Character Dpt - Animal Logic<br>--