  | | | Blast Code [was RE: breaking a window] | Blast Code [was RE: breaking a window] 2005-06-16 - By francois.painchaud@(protected)
Back > P.s. All of this will be done in one task with BlastCode for XSI coming soon. :)
Good stuff: www.blastcode.com FYI, I got the following answers a few days ago: "somewhere around December", the player "should be available within the next few months".
Fran�ois
> De: "Marc-Andre Carbonneau" <marc-andre.carbonneau@(protected)> > Date: 2005/06/16 jeu. PM 02:47:41 GMT-04 (See http://GMT-04.ora-code.com):00 > �: <XSI@(protected)> > Objet: RE: breaking a window > > Reference: :) > http://www.duckling.dk/showreel_pop.php?movieid# > > > Ok...You'll make 2 window objects. > > One as you want it before it breaks and the second one broken with the XSIShatter plug-in. (http://motionblur.it) > > Then you animate the visibility of window1 to hide at the frame you want the window to break(revealing into pieces that make window2) > > Now mix animate pieces of glass with rigid bodies, hand animation and particles instances(for the tiny ones) > > You'll find particle instancing and rigid body tutorials in the XSI 4.0 manuals. Hope this helps! > > Marc-Andr� Carbonneau > FX artist Cinematics > Ubisoft Montr�al > > P.s. All of this will be done in one task with BlastCode for XSI coming soon. :) > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Thomas Shaw > Sent: Thursday, June 16, 2005 2:18 PM > To: xsi USER FROUP > Subject: breaking a window > > Hello. I need to have a character burst through a window. I haven't done > any simulations before. Can anyone suggest a place to start? A tutorial > maybe.... lol. > > Thanks, > Thomas
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