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breaking a window

breaking a window

2005-06-16       - By Eric Lampi

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Reply:     1     2     3  

Well in general, things like this progress fairly
uniformly.  If you can find some reference, you'll
notice that the cracks radiate out circularly from the
point or points of impact.  Often the cracks look sort
of like an orb spider web.

I would cut up some geo in that shape, and hand
animate the first initial burst of the bigger pieces,
and use particle instances for smaller pieces, and
sprites for the smallest bits and tiny debris.
Picture the collapse of the glass as if it were being
deformed by what is hitting it, so more than likely it
would be spherical or conical until the broke
completely away from the object busting through it,
this only lasts for a few frames at most.

You might be able to use RBD to simulate the animation
after the initial break and deformation.

Hope that helps a bit, it will take some R&D to pull
it off.

E


--- Thomas Shaw <shawthomas@(protected)> wrote:

> Hello. I need to have a character burst through a
> window. I haven't done
> any simulations before. Can anyone suggest a place
> to start? A tutorial
> maybe.... lol.
>
> Thanks,
> Thomas
> ---
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Freelance 3-D Animator, F/X Artist, Particle Man
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