transferring hair between characters 2005-06-16 - By kim aldis
Back Got ya.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Oz Adi > Sent: 16 June 2005 15:04 > To: XSI@(protected) > Subject: Re: transferring hair between characters > > not on the hair itself.. on the hair emitter.. > Matt said, the geometry is identical, just proportions are different.. > wouldnt it work if you duplicate the character with the hair, > and morph it's geomtery into the other one? > > > > -- -- Original Message -- -- > From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Thursday, June 16, 2005 2:28 PM > Subject: RE: transferring hair between characters > > > > > > No shape animation on hair. > > > >> -- --Original Message-- -- > >> From: owner-xsi@(protected) > >> [mailto:owner-xsi@(protected)] On Behalf Of Oz Adi > >> Sent: 16 June 2005 14:16 > >> To: XSI@(protected) > >> Subject: Re: transferring hair between characters > >> > >> an idea... > >> > >> if both has the same geometry, why not use the "other" mesh, > >> as a shape, and "morph" a copy of the Hairy one, to the one > >> with different proportions, then freeze the stack... > >> ? :) > >> > >> Oz. > >> > >> -- -- Original Message -- -- > >> From: "Matt Morris" <matt@(protected)> > >> To: <XSI@(protected)> > >> Sent: Thursday, June 16, 2005 1:37 PM > >> Subject: RE: transferring hair between characters > >> > >> > >> > Hi Oz and Adam, thanks for the quick replies, > >> > > >> > The character was being worked on by two people, one > >> focusing on the hair, > >> > one making changes to the proportions requested by the > >> director, so no > >> > chance of doing one procedure after the other > >> unfortunately. the scripting > >> > is a bit beyond me still, and in this instance there aren't > >> going to be > >> > many > >> > times that I need to transfer the hair over, so it looks > >> like the best way > >> > to continue is just to do it the ol' fashioned way by > >> hand... Still a bit > >> > confused as to why I can't save out the hair parameters as > >> a preset (it > >> > creates a preset file that's the dreaded 14.1kb large and > >> doesn't load > >> > onto > >> > the new hair) and need to bring up the two ppgs to eyeball > >> them over... Is > >> > this a bug that anyone has come across? > >> > > >> > Cheers again, > >> > Matt > >> > > >> > > >> > -- --Original Message-- -- > >> > From: owner-xsi@(protected) > >> [mailto:owner-xsi@(protected)]On Behalf > >> > Of Adam Ferrall > >> > Sent: 16 June 2005 10:35 > >> > To: XSI@(protected) > >> > Subject: Re: transferring hair between characters > >> > > >> > > >> > What are the other kind of hair settings you're looking to > >> bring over? > >> > With the material duplication and the copy style you > should get your > >> > guide hairs in generally the right places, but a major > >> shortcoming of > >> > the CopyStyle function lies in the fact that it doesn't (if I am > >> > remembering correctly) bring over the connection > >> information, etc for > >> > hair parameters driven by texture / weightmaps. There's > not a real > >> > clean way to access them, but by finding MapCompOp > operators in your > >> > scene you can track down which parameters are being > driven in this > >> > manner, as hair parameters sometimes have a way of not > >> showing up when > >> > you iterate through the param collection if they are being > >> driven by a > >> > map. You can get all your hair specific parameter values > >> like this, but > >> > it takes a fair bit of scripting to store out all this > >> information and > >> > recreate on the new hair object. If you're mainly looking > >> at this for a > >> > one time kind of thing it's probably too much work, but for > >> transferring > >> > hair on a large scale with a number of characters it might > >> be worth the > >> > effort. > >> > > >> > Cheers, > >> > -Adam > >> > R&D Omation > >> > > >> > Matt Morris wrote: > >> > > >> >> Hi list, > >> >> > >> >> I'm transferring some hair between two similar characters (same > >> >> topology, slightly different proportions) and am trying > to save the > >> >> hair out as a preset, but it doesn't seem to save > >> properly, and won't > >> >> let me apply it to the new hair. > >> >> > >> >> Workflow so far is to copy clusters from one mesh to the > >> next, use the > >> >> correct clusters to generate hair from selection, copy > >> style, and drag > >> >> and drop materials from one to the other, only thing left > >> is the hair > >> >> settings, which I can't get to work. Any ideas? > >> >> > >> >> Also is there a simpler way to do this? Its a bit > >> long-winded... Am I > >> >> missing something obvious? > >> >> > >> >> Cheers chaps! > >> >> Matt > >> > > >> > > >> > --- > >> > Unsubscribe? Mail Majordomo@(protected) with the > >> following text in body: > >> > unsubscribe xsi > >> > > >> > --- > >> > Unsubscribe? Mail Majordomo@(protected) with the > >> following text in body: > >> > unsubscribe xsi > >> > > >> > > >> > >> --- > >> Unsubscribe? Mail Majordomo@(protected) with the following > >> text in body: > >> unsubscribe xsi > >> > >> > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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