transferring hair between characters 2005-06-16 - By kim aldis
Back No shape animation on hair.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Oz Adi > Sent: 16 June 2005 14:16 > To: XSI@(protected) > Subject: Re: transferring hair between characters > > an idea... > > if both has the same geometry, why not use the "other" mesh, > as a shape, and "morph" a copy of the Hairy one, to the one > with different proportions, then freeze the stack... > ? :) > > Oz. > > -- -- Original Message -- -- > From: "Matt Morris" <matt@(protected)> > To: <XSI@(protected)> > Sent: Thursday, June 16, 2005 1:37 PM > Subject: RE: transferring hair between characters > > > > Hi Oz and Adam, thanks for the quick replies, > > > > The character was being worked on by two people, one > focusing on the hair, > > one making changes to the proportions requested by the > director, so no > > chance of doing one procedure after the other > unfortunately. the scripting > > is a bit beyond me still, and in this instance there aren't > going to be > > many > > times that I need to transfer the hair over, so it looks > like the best way > > to continue is just to do it the ol' fashioned way by > hand... Still a bit > > confused as to why I can't save out the hair parameters as > a preset (it > > creates a preset file that's the dreaded 14.1kb large and > doesn't load > > onto > > the new hair) and need to bring up the two ppgs to eyeball > them over... Is > > this a bug that anyone has come across? > > > > Cheers again, > > Matt > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)]On Behalf > > Of Adam Ferrall > > Sent: 16 June 2005 10:35 > > To: XSI@(protected) > > Subject: Re: transferring hair between characters > > > > > > What are the other kind of hair settings you're looking to > bring over? > > With the material duplication and the copy style you should get your > > guide hairs in generally the right places, but a major > shortcoming of > > the CopyStyle function lies in the fact that it doesn't (if I am > > remembering correctly) bring over the connection > information, etc for > > hair parameters driven by texture / weightmaps. There's not a real > > clean way to access them, but by finding MapCompOp operators in your > > scene you can track down which parameters are being driven in this > > manner, as hair parameters sometimes have a way of not > showing up when > > you iterate through the param collection if they are being > driven by a > > map. You can get all your hair specific parameter values > like this, but > > it takes a fair bit of scripting to store out all this > information and > > recreate on the new hair object. If you're mainly looking > at this for a > > one time kind of thing it's probably too much work, but for > transferring > > hair on a large scale with a number of characters it might > be worth the > > effort. > > > > Cheers, > > -Adam > > R&D Omation > > > > Matt Morris wrote: > > > >> Hi list, > >> > >> I'm transferring some hair between two similar characters (same > >> topology, slightly different proportions) and am trying to save the > >> hair out as a preset, but it doesn't seem to save > properly, and won't > >> let me apply it to the new hair. > >> > >> Workflow so far is to copy clusters from one mesh to the > next, use the > >> correct clusters to generate hair from selection, copy > style, and drag > >> and drop materials from one to the other, only thing left > is the hair > >> settings, which I can't get to work. Any ideas? > >> > >> Also is there a simpler way to do this? Its a bit > long-winded... Am I > >> missing something obvious? > >> > >> Cheers chaps! > >> Matt > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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