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transferring hair between characters

transferring hair between characters

2005-06-16       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  


No shape animation on hair.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Oz Adi
> Sent: 16 June 2005 14:16
> To: XSI@(protected)
> Subject: Re: transferring hair between characters
>
> an idea...
>
> if both has the same geometry, why not use the "other" mesh,
> as a shape, and "morph" a copy of the Hairy one, to the one
> with different proportions, then freeze the stack...
> ? :)
>
> Oz.
>
> -- -- Original Message -- --
> From: "Matt Morris" <matt@(protected)>
> To: <XSI@(protected)>
> Sent: Thursday, June 16, 2005 1:37 PM
> Subject: RE: transferring hair between characters
>
>
> > Hi Oz and Adam, thanks for the quick replies,
> >
> > The character was being worked on by two people, one
> focusing on the hair,
> > one making changes to the proportions requested by the
> director, so no
> > chance of doing one procedure after the other
> unfortunately. the scripting
> > is a bit beyond me still, and in this instance there aren't
> going to be
> > many
> > times that I need to transfer the hair over, so it looks
> like the best way
> > to continue is just to do it the ol' fashioned way by
> hand... Still a bit
> > confused as to why I can't save out the hair parameters as
> a preset (it
> > creates a preset file that's the dreaded 14.1kb large and
> doesn't load
> > onto
> > the new hair) and need to bring up the two ppgs to eyeball
> them over... Is
> > this a bug that anyone has come across?
> >
> > Cheers again,
> > Matt
> >
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)]On Behalf
> > Of Adam Ferrall
> > Sent: 16 June 2005 10:35
> > To: XSI@(protected)
> > Subject: Re: transferring hair between characters
> >
> >
> > What are the other kind of hair settings you're looking to
> bring over?
> > With the material duplication and the copy style you should get your
> > guide hairs in generally the right places, but a major
> shortcoming of
> > the CopyStyle function lies in the fact that it doesn't (if I am
> > remembering correctly) bring over the connection
> information, etc for
> > hair parameters driven by texture / weightmaps.  There's not a real
> > clean way to access them, but by finding MapCompOp operators in your
> > scene you can track down which parameters are being driven in this
> > manner, as hair parameters sometimes have a way of not
> showing up when
> > you iterate through the param collection if they are being
> driven by a
> > map.  You can get all your hair specific parameter values
> like this, but
> > it takes a fair bit of scripting to store out all this
> information and
> > recreate on the new hair object.  If you're mainly looking
> at this for a
> > one time kind of thing it's probably too much work, but for
> transferring
> > hair on a large scale with a number of characters it might
> be worth the
> > effort.
> >
> > Cheers,
> > -Adam
> > R&D Omation
> >
> > Matt Morris wrote:
> >
> >> Hi list,
> >>
> >> I'm transferring some hair between two similar characters (same
> >> topology, slightly different proportions) and am trying to save the
> >> hair out as a preset, but it doesn't seem to save
> properly, and won't
> >> let me apply it to the new hair.
> >>
> >> Workflow so far is to copy clusters from one mesh to the
> next, use the
> >> correct clusters to generate hair from selection, copy
> style, and drag
> >> and drop materials from one to the other, only thing left
> is the hair
> >> settings, which I can't get to work. Any ideas?
> >>
> >> Also is there a simpler way to do this? Its a bit
> long-winded... Am I
> >> missing something obvious?
> >>
> >> Cheers chaps!
> >> Matt
> >
> >
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