transferring hair between characters 2005-06-16 - By Oz Adi
Back an idea...
if both has the same geometry, why not use the "other" mesh, as a shape, and "morph" a copy of the Hairy one, to the one with different proportions, then freeze the stack... ? :)
Oz.
-- -- Original Message -- -- From: "Matt Morris" <matt@(protected)> To: <XSI@(protected)> Sent: Thursday, June 16, 2005 1:37 PM Subject: RE: transferring hair between characters
> Hi Oz and Adam, thanks for the quick replies, > > The character was being worked on by two people, one focusing on the hair, > one making changes to the proportions requested by the director, so no > chance of doing one procedure after the other unfortunately. the scripting > is a bit beyond me still, and in this instance there aren't going to be > many > times that I need to transfer the hair over, so it looks like the best way > to continue is just to do it the ol' fashioned way by hand... Still a bit > confused as to why I can't save out the hair parameters as a preset (it > creates a preset file that's the dreaded 14.1kb large and doesn't load > onto > the new hair) and need to bring up the two ppgs to eyeball them over... Is > this a bug that anyone has come across? > > Cheers again, > Matt > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > Of Adam Ferrall > Sent: 16 June 2005 10:35 > To: XSI@(protected) > Subject: Re: transferring hair between characters > > > What are the other kind of hair settings you're looking to bring over? > With the material duplication and the copy style you should get your > guide hairs in generally the right places, but a major shortcoming of > the CopyStyle function lies in the fact that it doesn't (if I am > remembering correctly) bring over the connection information, etc for > hair parameters driven by texture / weightmaps. There's not a real > clean way to access them, but by finding MapCompOp operators in your > scene you can track down which parameters are being driven in this > manner, as hair parameters sometimes have a way of not showing up when > you iterate through the param collection if they are being driven by a > map. You can get all your hair specific parameter values like this, but > it takes a fair bit of scripting to store out all this information and > recreate on the new hair object. If you're mainly looking at this for a > one time kind of thing it's probably too much work, but for transferring > hair on a large scale with a number of characters it might be worth the > effort. > > Cheers, > -Adam > R&D Omation > > Matt Morris wrote: > >> Hi list, >> >> I'm transferring some hair between two similar characters (same >> topology, slightly different proportions) and am trying to save the >> hair out as a preset, but it doesn't seem to save properly, and won't >> let me apply it to the new hair. >> >> Workflow so far is to copy clusters from one mesh to the next, use the >> correct clusters to generate hair from selection, copy style, and drag >> and drop materials from one to the other, only thing left is the hair >> settings, which I can't get to work. Any ideas? >> >> Also is there a simpler way to do this? Its a bit long-winded... Am I >> missing something obvious? >> >> Cheers chaps! >> Matt > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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