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transferring hair between characters

transferring hair between characters

2005-06-16       - By Oz Adi

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

an idea...

if both has the same geometry, why not use the "other" mesh, as a shape, and
"morph" a copy of the Hairy
one, to the one with different proportions, then freeze the stack...
? :)

Oz.

-- -- Original Message -- --
From: "Matt Morris" <matt@(protected)>
To: <XSI@(protected)>
Sent: Thursday, June 16, 2005 1:37 PM
Subject: RE: transferring hair between characters


> Hi Oz and Adam, thanks for the quick replies,
>
> The character was being worked on by two people, one focusing on the hair,
> one making changes to the proportions requested by the director, so no
> chance of doing one procedure after the other unfortunately. the scripting
> is a bit beyond me still, and in this instance there aren't going to be
> many
> times that I need to transfer the hair over, so it looks like the best way
> to continue is just to do it the ol' fashioned way by hand... Still a bit
> confused as to why I can't save out the hair parameters as a preset (it
> creates a preset file that's the dreaded 14.1kb large and doesn't load
> onto
> the new hair) and need to bring up the two ppgs to eyeball them over... Is
> this a bug that anyone has come across?
>
> Cheers again,
> Matt
>
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
> Of Adam Ferrall
> Sent: 16 June 2005 10:35
> To: XSI@(protected)
> Subject: Re: transferring hair between characters
>
>
> What are the other kind of hair settings you're looking to bring over?
> With the material duplication and the copy style you should get your
> guide hairs in generally the right places, but a major shortcoming of
> the CopyStyle function lies in the fact that it doesn't (if I am
> remembering correctly) bring over the connection information, etc for
> hair parameters driven by texture / weightmaps.  There's not a real
> clean way to access them, but by finding MapCompOp operators in your
> scene you can track down which parameters are being driven in this
> manner, as hair parameters sometimes have a way of not showing up when
> you iterate through the param collection if they are being driven by a
> map.  You can get all your hair specific parameter values like this, but
> it takes a fair bit of scripting to store out all this information and
> recreate on the new hair object.  If you're mainly looking at this for a
> one time kind of thing it's probably too much work, but for transferring
> hair on a large scale with a number of characters it might be worth the
> effort.
>
> Cheers,
> -Adam
> R&D Omation
>
> Matt Morris wrote:
>
>> Hi list,
>>
>> I'm transferring some hair between two similar characters (same
>> topology, slightly different proportions) and am trying to save the
>> hair out as a preset, but it doesn't seem to save properly, and won't
>> let me apply it to the new hair.
>>
>> Workflow so far is to copy clusters from one mesh to the next, use the
>> correct clusters to generate hair from selection, copy style, and drag
>> and drop materials from one to the other, only thing left is the hair
>> settings, which I can't get to work. Any ideas?
>>
>> Also is there a simpler way to do this? Its a bit long-winded... Am I
>> missing something obvious?
>>
>> Cheers chaps!
>> Matt
>
>
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