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pipeline development theory

pipeline development theory

2005-06-16       - By Helge Mathee

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I gotta track that one...

-- -- Original Message -- --
From: "Graham D Clark" <mailgrahamdclark@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, June 15, 2005 11:55 PM
Subject: Re: pipeline development theory


> On 6/15/05, xsibrad@(protected) <xsibrad@(protected)> wrote:
> > But every once and a while I hear some comments which make me think some
studios
> > are doing a lot more than simple work force organization and data
repository
> > restructuring, and moving from "having a pipeline" into the realm of
> > "developing a pipeline, and pipeline tools".  And its this area that I'm
> > currious about.
>
> I think it is due to the evolution of tools and creation software
> where "asset tracking" and "asset creation" tools/software are merging
> more and more.
> In the past "pipeline tools" were often seen for management as
> appending and tracking assets, and seperate from the production tools
> for artists, but as a pipeline is more fully developed and
> requirements for a deliverable asset is more defined to be clean,
> follow conventions and be non-linear etc., "asset creation" tools fall
> more into the category of "pipeline tools".
>
> Yes reference models are still "rough around the edges" but they imply
> a pipeline use with XSI and its at the core of asset types here and
> was the vehicle for the pipeline at Action Synthese where Bernard and
> I worked. Refs do though have a lot of limitations, the 3 slots being
> an example, while other things than ref models, like above the scene
> root are very difficult to share across users and shots/sequences.
> Hopefully the top of the hierarchy in XSI above the scene is extended
> to be project based, seems like that may have been the plan.
>
> Regarding your question about ASCII and XSI there's an interesting
> thread here discussing some of our setup that we are heavily reliant
> on (especially for our area since we have hair and can't use dotxsi):
> http://www.xsi-blog.com/?p=15
>
> I have to backup Olivier about the side advantges of exporting
> importing in different non-native formats as a method of creating
> something clean (especially with the dirt XSI scenes collect).
> REBUILDING assets is more difficult than cleaning them, but ends up
> with far less corruption and more mangeable assets with tested
> conventions as they move thru the pipe.
>
> A pipeline is people, Helge stamped me with an asset ID too :)
>
> Graham
> -- ---- ---- ---- ---- ---- ---- ---- -----
> http://www.grahamdclark.com
> Hair|Fur Sup, Finalling Sup, Omation
> TD|TA|FX|EDU
>
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