pipeline development theory 2005-06-16 - By Helge Mathee
Back I gotta track that one...
-- -- Original Message -- -- From: "Graham D Clark" <mailgrahamdclark@(protected)> To: <XSI@(protected)> Sent: Wednesday, June 15, 2005 11:55 PM Subject: Re: pipeline development theory
> On 6/15/05, xsibrad@(protected) <xsibrad@(protected)> wrote: > > But every once and a while I hear some comments which make me think some studios > > are doing a lot more than simple work force organization and data repository > > restructuring, and moving from "having a pipeline" into the realm of > > "developing a pipeline, and pipeline tools". And its this area that I'm > > currious about. > > I think it is due to the evolution of tools and creation software > where "asset tracking" and "asset creation" tools/software are merging > more and more. > In the past "pipeline tools" were often seen for management as > appending and tracking assets, and seperate from the production tools > for artists, but as a pipeline is more fully developed and > requirements for a deliverable asset is more defined to be clean, > follow conventions and be non-linear etc., "asset creation" tools fall > more into the category of "pipeline tools". > > Yes reference models are still "rough around the edges" but they imply > a pipeline use with XSI and its at the core of asset types here and > was the vehicle for the pipeline at Action Synthese where Bernard and > I worked. Refs do though have a lot of limitations, the 3 slots being > an example, while other things than ref models, like above the scene > root are very difficult to share across users and shots/sequences. > Hopefully the top of the hierarchy in XSI above the scene is extended > to be project based, seems like that may have been the plan. > > Regarding your question about ASCII and XSI there's an interesting > thread here discussing some of our setup that we are heavily reliant > on (especially for our area since we have hair and can't use dotxsi): > http://www.xsi-blog.com/?p=15 > > I have to backup Olivier about the side advantges of exporting > importing in different non-native formats as a method of creating > something clean (especially with the dirt XSI scenes collect). > REBUILDING assets is more difficult than cleaning them, but ends up > with far less corruption and more mangeable assets with tested > conventions as they move thru the pipe. > > A pipeline is people, Helge stamped me with an asset ID too :) > > Graham > -- ---- ---- ---- ---- ---- ---- ---- ----- > http://www.grahamdclark.com > Hair|Fur Sup, Finalling Sup, Omation > TD|TA|FX|EDU > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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