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Balloon String Simulation

Balloon String Simulation

2005-06-15       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

you could deform a spline on the patch and use that to deform the string
onto. Might behave better.

I tried the RBD thing a bit.  Not very reliable, it goes a bit batshit. Some
damping might help but it seems a bit overkill compared to the cloth.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Dan Hope
> Sent: 15 June 2005 16:55
> To: 'XSI@(protected)'
> Subject: RE: Balloon String Simulation
>
> http://www.motionblur.it/#xsiwire
>
> This should do what you need....just deform your geometry
> down a curve...apply this and constrain the generated null to
> you balloon geometry.
> You'll need to plot the shape though if you're doing
> distributed rendering.
>
> Syflex with "air" works really nicely also, I used this for a
> balloon string once, but you may struggle to get the mesh
> from twisting round and getting in a big knot.
>
> Best o luck!
>
> Dan
>
>
>
>
>
> -- --Original Message-- --
> From: kim aldis [mailto:kim@(protected)]
> Sent: 15 June 2005 16:33
> To: XSI@(protected)
> Subject: RE: Balloon String Simulation
>
>
>  my script is for ropes held down at both ends.
>
>
>
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Marc-Andre Carbonneau
> > Sent: 15 June 2005 16:30
> > To: XSI@(protected)
> > Subject: RE: Balloon String Simulation
> >
> > Hi Joey,
> > I'd first try with Syflex cloth. If it doesn't work..I
> guess I'd hand
> > animate bones. Or perhaps Kim's scripts would work?
> > Haven't tested it.
> > http://www.aldis.org.uk/Legacy/3DResources/Scripts.htm
> >
> > MAC
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> > [mailto:owner-xsi@(protected)] On Behalf Of Joey Lawrence
> > Sent: Wednesday, June 15, 2005 11:16 AM
> > To: XSI@(protected)
> > Subject: Balloon String Simulation
> >
> > Hi All, I need help finding a way to simulate a balloon string.
> > Ideally it would react based on the balloons velocity, so if the
> > balloon took off really fast the string would react
> accordingly. I am
> > thinking about using a cloth simulator, but I'm not quite sure what
> > the best solution would be. Any help would be appreciated.
> Thanks in
> > advance!
> >
> > -Joe-
> >
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