  | | | Balloon String Simulation | Balloon String Simulation 2005-06-15 - By kim aldis
Back you could deform a spline on the patch and use that to deform the string onto. Might behave better.
I tried the RBD thing a bit. Not very reliable, it goes a bit batshit. Some damping might help but it seems a bit overkill compared to the cloth.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Dan Hope > Sent: 15 June 2005 16:55 > To: 'XSI@(protected)' > Subject: RE: Balloon String Simulation > > http://www.motionblur.it/#xsiwire > > This should do what you need....just deform your geometry > down a curve...apply this and constrain the generated null to > you balloon geometry. > You'll need to plot the shape though if you're doing > distributed rendering. > > Syflex with "air" works really nicely also, I used this for a > balloon string once, but you may struggle to get the mesh > from twisting round and getting in a big knot. > > Best o luck! > > Dan > > > > > > -- --Original Message-- -- > From: kim aldis [mailto:kim@(protected)] > Sent: 15 June 2005 16:33 > To: XSI@(protected) > Subject: RE: Balloon String Simulation > > > my script is for ropes held down at both ends. > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Marc-Andre Carbonneau > > Sent: 15 June 2005 16:30 > > To: XSI@(protected) > > Subject: RE: Balloon String Simulation > > > > Hi Joey, > > I'd first try with Syflex cloth. If it doesn't work..I > guess I'd hand > > animate bones. Or perhaps Kim's scripts would work? > > Haven't tested it. > > http://www.aldis.org.uk/Legacy/3DResources/Scripts.htm > > > > MAC > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Joey Lawrence > > Sent: Wednesday, June 15, 2005 11:16 AM > > To: XSI@(protected) > > Subject: Balloon String Simulation > > > > Hi All, I need help finding a way to simulate a balloon string. > > Ideally it would react based on the balloons velocity, so if the > > balloon took off really fast the string would react > accordingly. I am > > thinking about using a cloth simulator, but I'm not quite sure what > > the best solution would be. Any help would be appreciated. > Thanks in > > advance! > > > > -Joe- > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit > http://www.messagelabs.com/email > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit > http://www.messagelabs.com/email > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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