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Create2DSkeleton/AppendBone root problem...

Create2DSkeleton/AppendBone root problem...

2005-06-14       - By Raffaele Scaduto-Medola

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Reply:     1     2     3     4     5     6     7  

I'm not sure if there's a better way to do this trhough the object model,
but I am trying to build chains by specifying an array of (x,y,z position
coordinates) and a position for an up vector.

My procedure involves creating the first bone in the chain using

1- Create2DSkeleton command to generate the first bone
2- zero out the root to match a null correctly oriented.
3- zero out the first joint.
3- AppendBone to add additional bones.

Unfortunately, every time I use an AppendBone command, it seem to
re-orient the root and throws off the rotation bone values.

If anyone has a better procedure for handling chain ganeration, with
zeroing bones ???


THX
RSM

__ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____
Raffaele Scaduto-Mendola - www.turbolinea.com
        raffaele@(protected)
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