Create2DSkeleton/AppendBone root problem... 2005-06-14 - By Raffaele Scaduto-Medola
Back I'm not sure if there's a better way to do this trhough the object model, but I am trying to build chains by specifying an array of (x,y,z position coordinates) and a position for an up vector.
My procedure involves creating the first bone in the chain using
1- Create2DSkeleton command to generate the first bone 2- zero out the root to match a null correctly oriented. 3- zero out the first joint. 3- AppendBone to add additional bones.
Unfortunately, every time I use an AppendBone command, it seem to re-orient the root and throws off the rotation bone values.
If anyone has a better procedure for handling chain ganeration, with zeroing bones ???
THX RSM
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