cartoony rope-ish thing... 2005-06-14 - By Anthony Rossano
Back Yes - Animate it backwards (in time). You start with the position you know it ends in, hand animate some of it and blend in a sim. Maybe blend back to the start position. ATR
Lu wrote:
> Hello List, > > I got a funky problem. I need to make a ropey-type thing that can swing > around (like the tail in XSI), and then be able to wrap around an object > like Indiana Jones' whip where it can sorta coil itself around a > character. I'm thinking of blending between a dynamic sim and then > switching to a hand-animated rig where I can blend between the two. I'm > trying things like blending constraints and sacrificing pigeons, but > they're not working out too well. I think I'm getting farther with the > pigeons. Any ideas? > > Thanks in advance, > > --Lu > >
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