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cartoony rope-ish thing...

cartoony rope-ish thing...

2005-06-14       - By Anthony Rossano

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Reply:     1     2     3     4     5  

Yes -
Animate it backwards (in time).  You start with the position you know it
ends in, hand animate  some of it and blend in a sim.
Maybe blend back to the start position.
ATR

Lu wrote:

> Hello List,
>  
> I got a funky problem.  I need to make a ropey-type thing that can swing
> around (like the tail in XSI), and then be able to wrap around an object
> like Indiana Jones' whip where it can sorta coil itself around a
> character.  I'm thinking of blending between a dynamic sim and then
> switching to a hand-animated rig where I can blend between the two.  I'm
> trying things like blending constraints and sacrificing pigeons, but
> they're not working out too well.  I think I'm getting farther with the
> pigeons.  Any ideas?
>  
> Thanks in advance,
>  
> --Lu
>  
>  

--
/*      Anthony Rossano
       Technical Director
      arossano@(protected)
        anthor@(protected)

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*/

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