  | | | new rendering engines? | new rendering engines? 2005-06-14 - By Guillaume Laforge
Back >there's always reasons for different renderers. Some are just better for some things than others. I agree for renderman and it's motionblur / displacement speed. But for Brazil and co. I'm not certain... 2005/6/14, kim aldis <kim@(protected)>: > > > -- ---- ---- ---- ---- ---- -- > *From:* owner-xsi@(protected) [mailto:owner-xsi@(protected)] *On > Behalf Of *guillaume laforge > *Sent:* 14 June 2005 15:32 > *To:* XSI@(protected) > *Subject:* Re: new rendering engines? > > Maybe I'm old school but one render engine is just perfect for me ! > It is so funny when I saw my friends on maya/max fighting to learn a new > render rengine. > I think there is better things to learn... > My 1/2 euro > Guillaume Laforge > CG artist > www.vol2nuit.fr <http://www.vol2nuit.fr/> > [kim aldis] > there's always reasons for different renderers. Some are just better for > some things than others. Ask anyone from a renderman background who's > struggled with displacement and motion blur. Equally, renderman's not so > hot at ray tracing. You really should be able to choose a renderer best > suited to the task at hand. > >
<div>><span><font face="Arial" color="#0000ff" size="2">there's always reasons for different renderers. Some are just better for some things  ;than others.</font></span></div> <div><span></span> </div> <div><span><span><font size="2"><font color="#000000"><font size="2">I agree f< /font>or renderman and it's motionblur / displacement speed. But for Brazil and co. I'm not certain...</font></font></span></span></div> <div><span><span><font size="2"></font></span></span> </div> <div><span><span><font size="2"></font></span></span> </div> <div><br> </div> <div><span class="gmail_quote">2005/6/14, kim aldis <<a href="mailto:kim @(protected)">kim@(protected)</a>>:</span> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0 .8ex; BORDER-LEFT: #ccc 1px solid"> <div dir="ltr" align="left"><font face="Arial" color="#0000ff" size="2"></font> </div><br> <blockquote style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <div lang="en-us" dir="ltr" align="left"> <hr> <font face="Tahoma" size="2"><b>From:</b> <a onclick="return top.js.OpenExtLink (window,event,this)" href="mailto:owner-xsi@(protected)" target="_blank">owner -xsi@(protected)</a> [mailto:<a onclick="return top.js.OpenExtLink(window ,event,this)" href="mailto:owner-xsi@(protected)" target="_blank"> owner-xsi@(protected)</a>] <b>On Behalf Of </b>guillaume laforge<br><b>Sent:< /b> 14 June 2005 15:32<br><b>To:</b> <a onclick="return top.js.OpenExtLink (window,event,this)" href="mailto:XSI@(protected)" target="_blank"> XSI@(protected)</a><br><b>Subject:</b> Re: new rendering engines?<br></font> <br> </div><span class="q"> <div></div> <div>Maybe I'm old school but one render engine is just perfect for me !</div> <div>It is so funny when I saw my friends on maya/max fighting to learn a new render rengine.</div> <div>I think there is better things to learn...</div> <div> </div> <div>My 1/2 euro</div> <div> </div> <div>Guillaume Laforge</div> <div>CG artist</div></span> <div><a onclick="return top.js.OpenExtLink(window,event,this)" href="http://www .vol2nuit.fr/" target="_blank">www.vol2nuit.fr</a><br><span><font face="Arial" color="#0000ff" size="2">[kim aldis] </font></span></div> <div><span></span> </div> <div><span><font face="Arial" color="#0000ff" size="2">there's always reasons for different renderers. Some are just better for some things than others. Ask anyone from a renderman background who's struggled with displacement and motion blur. </font> <font face="Arial" color="#0000ff" size="2">Equally, renderman's not so hot at ray tracing. You really should be able to choose a renderer best suited to the task at hand.</font></span></div></blockquote></blockquote> </div><br>
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