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cell with colour correction for bumpmap

cell with colour correction for bumpmap

2005-06-14       - By Chris Marshall

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Reply:     1     2     3     4     5     6     7     8  

Thanks Holger.
One problem is that there aren't coords on a cell shader. Not to worry.
I might have a go with your BA_Cell.
The workaround I came up with was to have one cell node run through a
colour correction, then plugged into the colour 1 of another cell node.
Then the second cell is the one with bump checked on.
It's not ideal because obviously you're combining two cell nodes, but
the effect I was getting was more or less what I was after.

Cheers

Chris



Schoenberger wrote:

>If you enable the bump mapping inside the Cell shader,
>it is not possible to put any color correction after the shader node.
>Cause the bump is not a color, it is a normal.
>If you want to use color corrections or anything like this,
>the bumpmap generator has to do the bump.
>There is a workaround to get this done with procedural textures,
>But only if the cell uses the first texture projection.
>Plug a vector_state(texture vector) into the Cell coords, then the cell
>into the bumpmap generator, don't enable bump inside the cell shader.
>
>Or use my BA_Cell3d, there you have contrast/clamping control
>and you don't need the bumpmap generator at all...
>
>
>Holger Sch�nberger
>technical director
>The day has 24 hours, if that does not suffice, I will take the night
>
>
>
>  |> -- --Original Message-- --
>  |> From: owner-xsi@(protected)
>  |> [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall
>  |> Sent: Monday, June 13, 2005 1:20 PM
>  |> To: xsi@(protected)
>  |> Subject: cell with colour correction for bumpmap
>  |>
>  |> Hi All,
>  |> I'm using the cell shader as a bumpmap, but want to run it
>  |> through a
>  |> colour-correction node before pluging it into the
>  |> bumpmap-generator node.
>  |> The problem is that the bumpmap-generator ignors the result of the
>  |> colour correction node.
>  |> Does anyone know of a workaround for this?
>  |> Thanks
>  |>
>  |> Chris
>  |>
>  |>
>  |> ---
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