cell with colour correction for bumpmap 2005-06-14 - By Schoenberger
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If you enable the bump mapping inside the Cell shader, it is not possible to put any color correction after the shader node. Cause the bump is not a color, it is a normal. If you want to use color corrections or anything like this, the bumpmap generator has to do the bump. There is a workaround to get this done with procedural textures, But only if the cell uses the first texture projection. Plug a vector_state(texture vector) into the Cell coords, then the cell into the bumpmap generator, don't enable bump inside the cell shader.
Or use my BA_Cell3d, there you have contrast/clamping control and you don't need the bumpmap generator at all...
Holger Sch�nberger technical director The day has 24 hours, if that does not suffice, I will take the night
|> -- --Original Message-- -- |> From: owner-xsi@(protected) |> [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall |> Sent: Monday, June 13, 2005 1:20 PM |> To: xsi@(protected) |> Subject: cell with colour correction for bumpmap |> |> Hi All, |> I'm using the cell shader as a bumpmap, but want to run it |> through a |> colour-correction node before pluging it into the |> bumpmap-generator node. |> The problem is that the bumpmap-generator ignors the result of the |> colour correction node. |> Does anyone know of a workaround for this? |> Thanks |> |> Chris |> |> |> --- |> Unsubscribe? Mail Majordomo@(protected) with the |> following text in body: |> unsubscribe xsi |>
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