  | | | falling/fluttery paper | falling/fluttery paper 2005-06-14 - By kim aldis
Back Yup. Shirley.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Adrian Wyer > Sent: 14 June 2005 10:38 > To: XSI@(protected) > Subject: Re: falling/fluttery paper > > omg... did Kim just agree with me without calling me a girl's > name ?!?!? > > he must be felling ill.... > > adrian wyer > head of 3d > milltv > adrian@(protected) > www.the-mill.com > t: +44 (0)20 7287 4041 > f: +44 (0)20 7915 0551 > > -- -- Original Message -- -- > From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Tuesday, June 14, 2005 10:28 AM > Subject: RE: falling/fluttery paper > > > > I'm not suggesting this to be the case here but yes, > sometimes just plain > > old animation can't be beat. > > > >> -- --Original Message-- -- > >> From: owner-xsi@(protected) > >> [mailto:owner-xsi@(protected)] On Behalf Of Adrian Wyer > >> Sent: 14 June 2005 10:22 > >> To: XSI@(protected) > >> Subject: Re: falling/fluttery paper > >> > >> you will fight the cloth till you give up, and end up using > >> quickstretch like i did works perfectly.... the old tricks > always do! > >> > >> a > >> > >> adrian wyer > >> head of 3d > >> milltv > >> adrian@(protected) > >> www.the-mill.com > >> t: +44 (0)20 7287 4041 > >> f: +44 (0)20 7915 0551 > >> > >> -- -- Original Message -- -- > >> From: "michael malinowski" <hejherbert@(protected)> > >> To: <XSI@(protected)> > >> Sent: Tuesday, June 14, 2005 8:09 AM > >> Subject: Re: falling/fluttery paper > >> > >> > >> > cloth is definatly the way to go i think too. My advice > >> would be to keep > >> > your geo sparse, and tighten your params so it cannot > flex to much. > >> > Then just use that to deform your actual paper geo if you > >> have modelled it > >> > already. > >> > > >> > mike. > >> > > >> > > >> > __ ____ ____ __ > >> > Mike Malinowski > >> > Character Rigger - Animal Logic > >> > > >> > > >> > > >> >>From: "Lu" <ntmonkey18@(protected)> > >> >>Reply-To: XSI@(protected) > >> >>To: <XSI@(protected)> > >> >>Subject: Re: falling/fluttery paper > >> >>Date: Mon, 13 Jun 2005 20:58:36 -0700 > >> >> > >> >>Right on, Noodles!!! I think it's doable. Just make sure > >> you model the > >> >>geometry from something other than a grid. With the way > that cloth > >> >>calculates the bend and skew (assuming you're working with > >> syflex), I > >> >>think you might get better results if you have one edge > >> running down the > >> >>middle lengthwise, and then a few more crosswise. If you > >> use a grid, I > >> >>think you'll just fight endless battles to get rid of the > >> "crumpling" > >> >>effect. I've made tons of paper on accident because I > >> didn't have the > >> >>right topology. :-P > >> >> > >> >>Hope it helps, > >> >> > >> >>Lu > >> >> -- -- Original Message -- -- > >> >> From: Noodles > >> >> To: XSI@(protected) > >> >> Sent: Monday, June 13, 2005 6:31 PM > >> >> Subject: Re: falling/fluttery paper > >> >> > >> >> > >> >> I don't have any experience with this sort of thing, but > >> might you try > >> >> cloth? I think it may be a bit tough to get that kind of > >> subtle motion > >> >> with soft/rigid bodies... > >> >> > >> >> -Noodles > >> >> > >> >> -- -- Original Message -- -- > >> >> From: Duncan Burch > >> >> To: XSI@(protected) > >> >> Sent: Monday, June 13, 2005 5:05 PM > >> >> Subject: falling/fluttery paper > >> >> > >> >> > >> >> Hi all > >> >> Ive got to do 5-10 sheets of paper quickly flying out > >> of a cabinet > >> >> drawer. > >> >> They then slow down and fall/flutter down to the > >> ground.(like paper) > >> >> > >> >> Now I suck at animating these by hand, so I thought > maybe path > >> >> constraints, with timed movements along the curve. > >> However didn't turn > >> >> out amazing. > >> >> > >> >> Can XSI rigid/soft bodies do this at all? > >> >> Anyone got any tips? > >> >> > >> >> ta > >> >> > >> >> Dunk > >> > > >> > > >> > --- > >> > Unsubscribe? Mail Majordomo@(protected) with the > >> following text in body: > >> > unsubscribe xsi > >> > > >> > >> > >> --- > >> Unsubscribe? Mail Majordomo@(protected) with the following > >> text in body: > >> unsubscribe xsi > >> > >> > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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