falling/fluttery paper 2005-06-14 - By kim aldis
Back I'm not suggesting this to be the case here but yes, sometimes just plain old animation can't be beat.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Adrian Wyer > Sent: 14 June 2005 10:22 > To: XSI@(protected) > Subject: Re: falling/fluttery paper > > you will fight the cloth till you give up, and end up using > quickstretch like i did works perfectly.... the old tricks always do! > > a > > adrian wyer > head of 3d > milltv > adrian@(protected) > www.the-mill.com > t: +44 (0)20 7287 4041 > f: +44 (0)20 7915 0551 > > -- -- Original Message -- -- > From: "michael malinowski" <hejherbert@(protected)> > To: <XSI@(protected)> > Sent: Tuesday, June 14, 2005 8:09 AM > Subject: Re: falling/fluttery paper > > > > cloth is definatly the way to go i think too. My advice > would be to keep > > your geo sparse, and tighten your params so it cannot flex to much. > > Then just use that to deform your actual paper geo if you > have modelled it > > already. > > > > mike. > > > > > > __ ____ ____ __ > > Mike Malinowski > > Character Rigger - Animal Logic > > > > > > > >>From: "Lu" <ntmonkey18@(protected)> > >>Reply-To: XSI@(protected) > >>To: <XSI@(protected)> > >>Subject: Re: falling/fluttery paper > >>Date: Mon, 13 Jun 2005 20:58:36 -0700 > >> > >>Right on, Noodles!!! I think it's doable. Just make sure > you model the > >>geometry from something other than a grid. With the way that cloth > >>calculates the bend and skew (assuming you're working with > syflex), I > >>think you might get better results if you have one edge > running down the > >>middle lengthwise, and then a few more crosswise. If you > use a grid, I > >>think you'll just fight endless battles to get rid of the > "crumpling" > >>effect. I've made tons of paper on accident because I > didn't have the > >>right topology. :-P > >> > >>Hope it helps, > >> > >>Lu > >> -- -- Original Message -- -- > >> From: Noodles > >> To: XSI@(protected) > >> Sent: Monday, June 13, 2005 6:31 PM > >> Subject: Re: falling/fluttery paper > >> > >> > >> I don't have any experience with this sort of thing, but > might you try > >> cloth? I think it may be a bit tough to get that kind of > subtle motion > >> with soft/rigid bodies... > >> > >> -Noodles > >> > >> -- -- Original Message -- -- > >> From: Duncan Burch > >> To: XSI@(protected) > >> Sent: Monday, June 13, 2005 5:05 PM > >> Subject: falling/fluttery paper > >> > >> > >> Hi all > >> Ive got to do 5-10 sheets of paper quickly flying out > of a cabinet > >> drawer. > >> They then slow down and fall/flutter down to the > ground.(like paper) > >> > >> Now I suck at animating these by hand, so I thought maybe path > >> constraints, with timed movements along the curve. > However didn't turn > >> out amazing. > >> > >> Can XSI rigid/soft bodies do this at all? > >> Anyone got any tips? > >> > >> ta > >> > >> Dunk > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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