  | | | falling/fluttery paper | falling/fluttery paper 2005-06-14 - By Adrian Wyer
Back omg... did Kim just agree with me without calling me a girl's name ?!?!?
he must be felling ill....
adrian wyer head of 3d milltv adrian@(protected) www.the-mill.com t: +44 (0)20 7287 4041 f: +44 (0)20 7915 0551
-- -- Original Message -- -- From: "kim aldis" <kim@(protected)> To: <XSI@(protected)> Sent: Tuesday, June 14, 2005 10:28 AM Subject: RE: falling/fluttery paper
> I'm not suggesting this to be the case here but yes, sometimes just plain > old animation can't be beat. > >> -- --Original Message-- -- >> From: owner-xsi@(protected) >> [mailto:owner-xsi@(protected)] On Behalf Of Adrian Wyer >> Sent: 14 June 2005 10:22 >> To: XSI@(protected) >> Subject: Re: falling/fluttery paper >> >> you will fight the cloth till you give up, and end up using >> quickstretch like i did works perfectly.... the old tricks always do! >> >> a >> >> adrian wyer >> head of 3d >> milltv >> adrian@(protected) >> www.the-mill.com >> t: +44 (0)20 7287 4041 >> f: +44 (0)20 7915 0551 >> >> -- -- Original Message -- -- >> From: "michael malinowski" <hejherbert@(protected)> >> To: <XSI@(protected)> >> Sent: Tuesday, June 14, 2005 8:09 AM >> Subject: Re: falling/fluttery paper >> >> >> > cloth is definatly the way to go i think too. My advice >> would be to keep >> > your geo sparse, and tighten your params so it cannot flex to much. >> > Then just use that to deform your actual paper geo if you >> have modelled it >> > already. >> > >> > mike. >> > >> > >> > __ ____ ____ __ >> > Mike Malinowski >> > Character Rigger - Animal Logic >> > >> > >> > >> >>From: "Lu" <ntmonkey18@(protected)> >> >>Reply-To: XSI@(protected) >> >>To: <XSI@(protected)> >> >>Subject: Re: falling/fluttery paper >> >>Date: Mon, 13 Jun 2005 20:58:36 -0700 >> >> >> >>Right on, Noodles!!! I think it's doable. Just make sure >> you model the >> >>geometry from something other than a grid. With the way that cloth >> >>calculates the bend and skew (assuming you're working with >> syflex), I >> >>think you might get better results if you have one edge >> running down the >> >>middle lengthwise, and then a few more crosswise. If you >> use a grid, I >> >>think you'll just fight endless battles to get rid of the >> "crumpling" >> >>effect. I've made tons of paper on accident because I >> didn't have the >> >>right topology. :-P >> >> >> >>Hope it helps, >> >> >> >>Lu >> >> -- -- Original Message -- -- >> >> From: Noodles >> >> To: XSI@(protected) >> >> Sent: Monday, June 13, 2005 6:31 PM >> >> Subject: Re: falling/fluttery paper >> >> >> >> >> >> I don't have any experience with this sort of thing, but >> might you try >> >> cloth? I think it may be a bit tough to get that kind of >> subtle motion >> >> with soft/rigid bodies... >> >> >> >> -Noodles >> >> >> >> -- -- Original Message -- -- >> >> From: Duncan Burch >> >> To: XSI@(protected) >> >> Sent: Monday, June 13, 2005 5:05 PM >> >> Subject: falling/fluttery paper >> >> >> >> >> >> Hi all >> >> Ive got to do 5-10 sheets of paper quickly flying out >> of a cabinet >> >> drawer. >> >> They then slow down and fall/flutter down to the >> ground.(like paper) >> >> >> >> Now I suck at animating these by hand, so I thought maybe path >> >> constraints, with timed movements along the curve. >> However didn't turn >> >> out amazing. >> >> >> >> Can XSI rigid/soft bodies do this at all? >> >> Anyone got any tips? >> >> >> >> ta >> >> >> >> Dunk >> > >> > >> > --- >> > Unsubscribe? Mail Majordomo@(protected) with the >> following text in body: >> > unsubscribe xsi >> > >> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following >> text in body: >> unsubscribe xsi >> >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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