Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
falling/fluttery paper

falling/fluttery paper

2005-06-14       - By Adrian Wyer

 Back
Reply:     1     2     3     4     5     6     7     8     9  

you will fight the cloth till you give up, and end up using quickstretch
like i did
works perfectly.... the old tricks always do!

a

adrian wyer
head of 3d
milltv
adrian@(protected)
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551

-- -- Original Message -- --
From: "michael malinowski" <hejherbert@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, June 14, 2005 8:09 AM
Subject: Re: falling/fluttery paper


> cloth is definatly the way to go i think too. My advice would be to keep
> your geo sparse, and tighten your params so it cannot flex to much.
> Then just use that to deform your actual paper geo if you have modelled it
> already.
>
> mike.
>
>
> __ ____ ____ __
> Mike Malinowski
> Character Rigger - Animal Logic
>
>
>
>>From: "Lu" <ntmonkey18@(protected)>
>>Reply-To: XSI@(protected)
>>To: <XSI@(protected)>
>>Subject: Re: falling/fluttery paper
>>Date: Mon, 13 Jun 2005 20:58:36 -0700
>>
>>Right on, Noodles!!!  I think it's doable.  Just make sure you model the
>>geometry from something other than a grid.  With the way that cloth
>>calculates the bend and skew (assuming you're working with syflex), I
>>think you might get better results if you have one edge running down the
>>middle lengthwise, and then a few more crosswise.  If you use a grid, I
>>think you'll just fight endless battles to get rid of the "crumpling"
>>effect.  I've made tons of paper on accident because I didn't have the
>>right topology.  :-P
>>
>>Hope it helps,
>>
>>Lu
>>   -- -- Original Message -- --
>>   From: Noodles
>>   To: XSI@(protected)
>>   Sent: Monday, June 13, 2005 6:31 PM
>>   Subject: Re: falling/fluttery paper
>>
>>
>>   I don't have any experience with this sort of thing, but might you try
>> cloth?  I think it may be a bit tough to get that kind of subtle motion
>> with soft/rigid bodies...
>>
>>   -Noodles
>>
>>     -- -- Original Message -- --
>>     From: Duncan Burch
>>     To: XSI@(protected)
>>     Sent: Monday, June 13, 2005 5:05 PM
>>     Subject: falling/fluttery paper
>>
>>
>>     Hi all
>>     Ive got to do 5-10 sheets of paper quickly flying out of a cabinet
>> drawer.
>>     They then slow down and fall/flutter down to the ground.(like paper)
>>
>>     Now I suck at animating these by hand, so I thought maybe path
>> constraints, with timed movements along the curve.  However didn't turn
>> out amazing.
>>
>>     Can XSI rigid/soft bodies do this at all?
>>     Anyone got any tips?
>>
>>     ta
>>
>>     Dunk
>
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi