falling/fluttery paper 2005-06-14 - By Adrian Wyer
Back you will fight the cloth till you give up, and end up using quickstretch like i did works perfectly.... the old tricks always do!
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adrian wyer head of 3d milltv adrian@(protected) www.the-mill.com t: +44 (0)20 7287 4041 f: +44 (0)20 7915 0551
-- -- Original Message -- -- From: "michael malinowski" <hejherbert@(protected)> To: <XSI@(protected)> Sent: Tuesday, June 14, 2005 8:09 AM Subject: Re: falling/fluttery paper
> cloth is definatly the way to go i think too. My advice would be to keep > your geo sparse, and tighten your params so it cannot flex to much. > Then just use that to deform your actual paper geo if you have modelled it > already. > > mike. > > > __ ____ ____ __ > Mike Malinowski > Character Rigger - Animal Logic > > > >>From: "Lu" <ntmonkey18@(protected)> >>Reply-To: XSI@(protected) >>To: <XSI@(protected)> >>Subject: Re: falling/fluttery paper >>Date: Mon, 13 Jun 2005 20:58:36 -0700 >> >>Right on, Noodles!!! I think it's doable. Just make sure you model the >>geometry from something other than a grid. With the way that cloth >>calculates the bend and skew (assuming you're working with syflex), I >>think you might get better results if you have one edge running down the >>middle lengthwise, and then a few more crosswise. If you use a grid, I >>think you'll just fight endless battles to get rid of the "crumpling" >>effect. I've made tons of paper on accident because I didn't have the >>right topology. :-P >> >>Hope it helps, >> >>Lu >> -- -- Original Message -- -- >> From: Noodles >> To: XSI@(protected) >> Sent: Monday, June 13, 2005 6:31 PM >> Subject: Re: falling/fluttery paper >> >> >> I don't have any experience with this sort of thing, but might you try >> cloth? I think it may be a bit tough to get that kind of subtle motion >> with soft/rigid bodies... >> >> -Noodles >> >> -- -- Original Message -- -- >> From: Duncan Burch >> To: XSI@(protected) >> Sent: Monday, June 13, 2005 5:05 PM >> Subject: falling/fluttery paper >> >> >> Hi all >> Ive got to do 5-10 sheets of paper quickly flying out of a cabinet >> drawer. >> They then slow down and fall/flutter down to the ground.(like paper) >> >> Now I suck at animating these by hand, so I thought maybe path >> constraints, with timed movements along the curve. However didn't turn >> out amazing. >> >> Can XSI rigid/soft bodies do this at all? >> Anyone got any tips? >> >> ta >> >> Dunk > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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