falling/fluttery paper 2005-06-14 - By michael malinowski
Back cloth is definatly the way to go i think too. My advice would be to keep your geo sparse, and tighten your params so it cannot flex to much. Then just use that to deform your actual paper geo if you have modelled it already.
mike.
__ ____ ____ __ Mike Malinowski Character Rigger - Animal Logic
>From: "Lu" <ntmonkey18@(protected)> >Reply-To: XSI@(protected) >To: <XSI@(protected)> >Subject: Re: falling/fluttery paper >Date: Mon, 13 Jun 2005 20:58:36 -0700 > >Right on, Noodles!!! I think it's doable. Just make sure you model the >geometry from something other than a grid. With the way that cloth >calculates the bend and skew (assuming you're working with syflex), I think >you might get better results if you have one edge running down the middle >lengthwise, and then a few more crosswise. If you use a grid, I think >you'll just fight endless battles to get rid of the "crumpling" effect. >I've made tons of paper on accident because I didn't have the right >topology. :-P > >Hope it helps, > >Lu > -- -- Original Message -- -- > From: Noodles > To: XSI@(protected) > Sent: Monday, June 13, 2005 6:31 PM > Subject: Re: falling/fluttery paper > > > I don't have any experience with this sort of thing, but might you try >cloth? I think it may be a bit tough to get that kind of subtle motion >with soft/rigid bodies... > > -Noodles > > -- -- Original Message -- -- > From: Duncan Burch > To: XSI@(protected) > Sent: Monday, June 13, 2005 5:05 PM > Subject: falling/fluttery paper > > > Hi all > Ive got to do 5-10 sheets of paper quickly flying out of a cabinet >drawer. > They then slow down and fall/flutter down to the ground.(like paper) > > Now I suck at animating these by hand, so I thought maybe path >constraints, with timed movements along the curve. However didn't turn out >amazing. > > Can XSI rigid/soft bodies do this at all? > Anyone got any tips? > > ta > > Dunk
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|