  | | | cell with colour correction for bumpmap | cell with colour correction for bumpmap 2005-06-13 - By Chris Marshall
Back Well actually no. Try pluging a cell shader into the displacement of an object (with a colour correction in-between) and increase the contrast. If you just use the cell on it's own, the displacement effect looks like awfull little peaks, but when you up the contrast, you get this nice looking 'nasty' cell effect.
I was just trying to create a similar effect with bumpmaps. I've actually managed to get some success.
Chris
Matt Morris wrote:
>Hey Chris, what are you using the colour correction node to do? Is it not >possible to make the changes with other nodes like intensity or change >range? > >Matt > >-- --Original Message-- -- >From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf >Of Chris Marshall >Sent: 13 June 2005 12:20 >To: xsi@(protected) >Subject: cell with colour correction for bumpmap > > >Hi All, >I'm using the cell shader as a bumpmap, but want to run it through a >colour-correction node before pluging it into the bumpmap-generator node. >The problem is that the bumpmap-generator ignors the result of the >colour correction node. >Does anyone know of a workaround for this? >Thanks > >Chris > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |