  | | | Marrying 1:33 footage into a 4:1 aspect ration | Marrying 1:33 footage into a 4:1 aspect ration 2005-06-11 - By Lawrence Chandler
Back Anybody have any ideas or methodology for dealing with footage shot at one aspect ratio set into a cg environment whose aspect ratio is different?
I'm working on a trade show animation that combines live footage into a cg environment. The end product is to be projected across three ntsc screens. The aspect ratio for the final footage to be delivered to the client is 2160 X 486 or an aspect ratio of 4. I have camera reports for the bluescreen session which was shot on digbeta. I'm having a lot of problems fitting the footage into this weird aspect ratio. Changing the aspect ration to encompass the three screens wacks out all the data from the reports. All the shots are lock-offs so there's no matchmoving per se, but the actors have to live in the cg environment. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2900.2627" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2> <DIV><FONT face=Arial size=2> <DIV><FONT face=Arial size=2>Anybody have any ideas or methodology for dealing with footage shot at one aspect ratio set into a cg environment whose aspect ratio is different? </FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>I'm working on a trade show animation that combines live footage into a cg environment. The end product is to be projected across three ntsc screens. The aspect ratio for the final footage to be delivered to the client is 2160 X 486 or an aspect ratio of 4. I have camera reports for the bluescreen session which was shot on digbeta. </FONT></DIV> <DIV><FONT face=Arial size=2>I'm having a lot of problems fitting the footage into this weird aspect ratio. Changing the aspect ration to encompass the three screens wacks out all the data from the reports. All the shots are lock-offs so there's no matchmoving per se, but the actors have to live in the cg environment. </FONT></FONT></DIV></DIV></FONT></DIV></BODY></HTML>
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