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Smooth move 360 deg panoramics

Smooth move 360 deg panoramics

2004-03-09       - By RB

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Reply:     1     2     3     4     5     6  

Visual Impact

I have trueclips 3,  however do you remember what subdirectory it came
from?  I was
going to zip it and send it off to you.


Ralph



Visual Impact wrote:


Does anyone remember this little program demo that came with trueclips
3.
These were the instructions for the camera setup in truesace 3 -

       Create six cameras in the same location, and set the size of
each camera (in dynaunits) to X=0.500, Y=1.000, Z=0.300. This can be
done by right-clicking the Object Tool (arrow).

       Rotate each camera to direct them up, down, left, right, back,
and front at precise 90-degree increments.


       When rendering, set resolution to Other, and make the width and
height equal. (For example, H=500 and W=500.) Remember to make the
output a .bmp and not a .tga file. Leave effects such as motion blur
off.


       You will need to create one .bmp file for each of the 6 camera
positions.


       When done rendering, go into "CG Seamer", and load the
corresponding 6 views, then push "Seam". You simply have to select your
compression method, then save! The .pan file can be viewed immediately
using the stand-alone viewer.


These images would then be painted onto the inside of a cube to give a
full 360 deg. pan.
When I render these images out in ts6 the images do not seamlessly match
anymore.
I think what may be happening is that when you render out the 500 x 500
images ts6 takes the width as 500 therefore increasing the height of the
cameras view.
Has anyone come across this and found a solution.
I really need to get this done this way as I need the full 360deg pan
other than a quicktime slit.
Thanks,
John Butcher


<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<body text="#000000" bgcolor="#FFFFFF">
Visual Impact
<p>I have trueclips 3,&nbsp; however do you remember what subdirectory
it came from?&nbsp; I was
<br>going to zip it and send it off to you.
<p>Ralph
<br>&nbsp;
<p>Visual Impact wrote:
<blockquote TYPE=CITE>Does anyone remember this little program demo that
came with trueclips 3.
<br>These were the instructions for the camera setup in truesace 3 -
<ol><font face="Arial,Helvetica"><font size=-1>Create six cameras in the
same location, and set the size of each camera (in dynaunits) to X=0.500,
Y=1.000, Z=0.300. This can be done by right-clicking the Object Tool (arrow).<
/font></font>
<p><font face="Arial,Helvetica"><font size=-1>Rotate each camera to direct
them up, down, left, right, back, and front at precise 90-degree increments.<
/font></font>
<p><font face="Arial,Helvetica"><font size=-1>When rendering, set resolution
to Other, and make the width and height equal. (For example, H=500 and
W=500.) Remember to make the output a .bmp and not a .tga file. Leave effects
such as motion blur off.</font></font>
<p><font face="Arial,Helvetica"><font size=-1>You will need to create one
.bmp file for each of the 6 camera positions.</font></font>
<p><font face="Arial,Helvetica"><font size=-1>When done rendering, go into
"CG Seamer", and load the corresponding 6 views, then push "Seam". You
simply have to select your compression method, then save! The .pan file
can be viewed immediately using the stand-alone viewer.</font></font></ol>
These images would then be painted onto the inside of a cube to give a
full 360 deg. pan.
<br>When I render these images out in ts6 the images do not seamlessly
match anymore.
<br>I think what may be happening is that when you render out the 500 x
500 images ts6 takes the width as 500 therefore increasing the height of
the cameras view.
<br>Has anyone come across this and found a solution.
<br>I really need to get this done this way as I need the full 360deg pan
other than a quicktime slit.
<br>Thanks,
<br>John Butcher</blockquote>

</body>
</html>