Smooth move 360 deg panoramics 2004-03-09 - By RB
Back Visual Impact
I have trueclips 3, however do you remember what subdirectory it came from? I was going to zip it and send it off to you.
Ralph
Visual Impact wrote:
Does anyone remember this little program demo that came with trueclips 3. These were the instructions for the camera setup in truesace 3 -
Create six cameras in the same location, and set the size of each camera (in dynaunits) to X=0.500, Y=1.000, Z=0.300. This can be done by right-clicking the Object Tool (arrow).
Rotate each camera to direct them up, down, left, right, back, and front at precise 90-degree increments.
When rendering, set resolution to Other, and make the width and height equal. (For example, H=500 and W=500.) Remember to make the output a .bmp and not a .tga file. Leave effects such as motion blur off.
You will need to create one .bmp file for each of the 6 camera positions.
When done rendering, go into "CG Seamer", and load the corresponding 6 views, then push "Seam". You simply have to select your compression method, then save! The .pan file can be viewed immediately using the stand-alone viewer.
These images would then be painted onto the inside of a cube to give a full 360 deg. pan. When I render these images out in ts6 the images do not seamlessly match anymore. I think what may be happening is that when you render out the 500 x 500 images ts6 takes the width as 500 therefore increasing the height of the cameras view. Has anyone come across this and found a solution. I really need to get this done this way as I need the full 360deg pan other than a quicktime slit. Thanks, John Butcher
<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <body text="#000000" bgcolor="#FFFFFF"> Visual Impact <p>I have trueclips 3, however do you remember what subdirectory it came from? I was <br>going to zip it and send it off to you. <p>Ralph <br> <p>Visual Impact wrote: <blockquote TYPE=CITE>Does anyone remember this little program demo that came with trueclips 3. <br>These were the instructions for the camera setup in truesace 3 - <ol><font face="Arial,Helvetica"><font size=-1>Create six cameras in the same location, and set the size of each camera (in dynaunits) to X=0.500, Y=1.000, Z=0.300. This can be done by right-clicking the Object Tool (arrow).< /font></font> <p><font face="Arial,Helvetica"><font size=-1>Rotate each camera to direct them up, down, left, right, back, and front at precise 90-degree increments.< /font></font> <p><font face="Arial,Helvetica"><font size=-1>When rendering, set resolution to Other, and make the width and height equal. (For example, H=500 and W=500.) Remember to make the output a .bmp and not a .tga file. Leave effects such as motion blur off.</font></font> <p><font face="Arial,Helvetica"><font size=-1>You will need to create one .bmp file for each of the 6 camera positions.</font></font> <p><font face="Arial,Helvetica"><font size=-1>When done rendering, go into "CG Seamer", and load the corresponding 6 views, then push "Seam". You simply have to select your compression method, then save! The .pan file can be viewed immediately using the stand-alone viewer.</font></font></ol> These images would then be painted onto the inside of a cube to give a full 360 deg. pan. <br>When I render these images out in ts6 the images do not seamlessly match anymore. <br>I think what may be happening is that when you render out the 500 x 500 images ts6 takes the width as 500 therefore increasing the height of the cameras view. <br>Has anyone come across this and found a solution. <br>I really need to get this done this way as I need the full 360deg pan other than a quicktime slit. <br>Thanks, <br>John Butcher</blockquote>
</body> </html>
|
|