Smooth move 360 deg panoramics 2004-03-09 - By Visual Impact
Back Thanks Dave, I'll try .42 for the z direction which it states in the link you gave. Great program too. John Butcher
Dave Angelini wrote:
Or you could use the Projection stand alone utility from Urban Velkavrh. This will take those 6 images and map them into seamless 360 degree spherical or cylindrical panoramas.
More can be found here:
http://synthart.com/urban/tsx/projection.html <http://synthart.com/urban/tsx/projection.html>
Awesome program...and it is free. Works great with image from Terragen for making Sky Domes.
Thanks,
Dave Angelini
John,
For best results with your method, I would suggest you make sure that your
rendering viewport is also 500x500. Since ts5, the viewport size and
aspect ratio now affects the output render.
You could also try Tom Grimes's Panorama Free shader for shaderlab. Just
paint a plane with this shader then tell the shader where the camera should
be. When you render, just show the plane. The resulting image is a full
360 degree panorama and can be used to texture a sphere or skydome if that
is easier for you. 3 things to note though; 1, generally the plane should
not be visible from the camera position otherwise you will see your plane.
2, some shaders, particularly shaderlab shaders may not show up in the
rendered output. 3, the output is only an approximation of a sphere,
although it should be acceptable for most situations.
HTH
Mike
Mike Wilson
Sound Engineer
email: mike@(protected) <mailto:mike@(protected)>
tel: +44 (0) 7976 440 190
mail: 80 Erleigh Road, Reading, RG1 5NJ
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head>
<title></title> </head> <body text="#000000" bgcolor="#ffffff"> Thanks Dave,<br> I'll try .42 for the z direction which it states in the link you gave.<br> Great program too.<br> John Butcher<br> <br> Dave Angelini wrote:<br> <blockquote type="cite" cite="mid030920041124.15971.751@(protected)"> <pre wrap="">Or you could use the Projection stand alone utility from Urban Velkavrh. This will take those 6 images and map them into seamless 360 degree spherical or cylindrical panoramas.
More can be found here:
<a class="moz-txt-link-freetext" href="http://synthart.com/urban/tsx/projection .html">http://synthart.com/urban/tsx/projection.html</a>
Awesome program...and it is free. Works great with image from Terragen for making Sky Domes.
Thanks, Dave Angelini </pre> <blockquote type="cite"> <pre wrap="">John,
For best results with your method, I would suggest you make sure that your rendering viewport is also 500x500. Since ts5, the viewport size and aspect ratio now affects the output render.
You could also try Tom Grimes's Panorama Free shader for shaderlab. Just paint a plane with this shader then tell the shader where the camera should be. When you render, just show the plane. The resulting image is a full 360 degree panorama and can be used to texture a sphere or skydome if that is easier for you. 3 things to note though; 1, generally the plane should not be visible from the camera position otherwise you will see your plane. 2, some shaders, particularly shaderlab shaders may not show up in the rendered output. 3, the output is only an approximation of a sphere, although it should be acceptable for most situations.
HTH
Mike
Mike Wilson Sound Engineer
email: <a class="moz-txt-link-abbreviated" href="mailto:mike@(protected)" >mike@(protected)</a> tel: +44 (0) 7976 440 190 mail: 80 Erleigh Road, Reading, RG1 5NJ </pre> </blockquote> <pre wrap=""><!----> </pre> </blockquote> </body> </html>
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