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Smooth move 360 deg panoramics

Smooth move 360 deg panoramics

2004-03-09       - By Visual Impact

 Back
Reply:     1     2     3     4     5     6  

Thanks Dave,
I'll try .42 for the z direction which it states in the link you gave.
Great program too.
John Butcher

Dave Angelini wrote:


Or you could use the Projection stand alone utility from Urban Velkavrh.
This will take those 6 images and map them into seamless 360 degree
spherical or cylindrical panoramas.



More can be found here:



http://synthart.com/urban/tsx/projection.html
<http://synthart.com/urban/tsx/projection.html>



Awesome program...and it is free.  Works great with image from Terragen
for making Sky Domes.



Thanks,

Dave Angelini



John,



For best results with your method, I would suggest you make sure that
your

rendering viewport is also 500x500.  Since ts5, the viewport size and

aspect ratio now affects the output render.



You could also try Tom Grimes's Panorama Free shader for shaderlab.
Just

paint a plane with this shader then tell the shader where the camera
should

be.  When you render, just show the plane.  The resulting image is a
full

360 degree panorama and can be used to texture a sphere or skydome if
that

is easier for you.  3 things to note though; 1, generally the plane
should

not be visible from the camera position otherwise you will see your
plane.

2, some shaders, particularly shaderlab shaders may not show up in the

rendered output.  3, the output is only an approximation of a sphere,

although it should be acceptable for most situations.



HTH



Mike





Mike Wilson

Sound Engineer



email:  mike@(protected) <mailto:mike@(protected)>

tel:    +44 (0) 7976 440 190

mail:   80 Erleigh Road, Reading, RG1 5NJ








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Thanks Dave,<br>
I'll try .42 for the z direction which it states in the link you gave.<br>
Great program too.<br>
John Butcher<br>
<br>
Dave Angelini wrote:<br>
<blockquote type="cite" cite="mid030920041124.15971.751@(protected)">
 <pre wrap="">Or you could use the Projection stand alone utility from Urban
Velkavrh. This will take those 6 images and map them into seamless 360 degree
spherical or cylindrical panoramas.

More can be found here:

<a class="moz-txt-link-freetext" href="http://synthart.com/urban/tsx/projection
.html">http://synthart.com/urban/tsx/projection.html</a>

Awesome program...and it is free.  Works great with image from Terragen for
making Sky Domes.

Thanks,
Dave Angelini
 </pre>
 <blockquote type="cite">
   <pre wrap="">John,

For best results with your method, I would suggest you make sure that your
rendering viewport is also 500x500.  Since ts5, the viewport size and
aspect ratio now affects the output render.

You could also try Tom Grimes's Panorama Free shader for shaderlab.  Just
paint a plane with this shader then tell the shader where the camera should
be.  When you render, just show the plane.  The resulting image is a full
360 degree panorama and can be used to texture a sphere or skydome if that
is easier for you.  3 things to note though; 1, generally the plane should
not be visible from the camera position otherwise you will see your plane.
2, some shaders, particularly shaderlab shaders may not show up in the
rendered output.  3, the output is only an approximation of a sphere,
although it should be acceptable for most situations.

HTH

Mike


Mike Wilson
Sound Engineer

email: <a class="moz-txt-link-abbreviated" href="mailto:mike@(protected)"
>mike@(protected)</a>
tel:    +44 (0) 7976 440 190
mail:   80 Erleigh Road, Reading, RG1 5NJ
   </pre>
 </blockquote>
 <pre wrap=""><!---->
 </pre>
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