  | | | Chain Simulation? | Chain Simulation? 2005-06-09 - By alex dinnin
Back Not sure if you have solved this....
but I made a pretty good ball and chain a while ago using Dynamics on skeletons..
I worked out from this tutorial
http://pages.infinit.net/njapowa/Tutorials/Bones/bones.html
hope this is what you are after
kind regards
Alex
On 6/8/05, kim aldis <kim@(protected)> wrote: > RBDs in Xsi are currently quite limited but if you work within the > limitations they're pretty reliable and you should be able to get this to > work. The main thing to keep in mind is that actual body collisions don't > work. Try and stick with bounding box. You may also need to apply limits to > the rotational velocities. > > __ ____ ____ ____ ____ ____ ____ > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Hans Payer > Sent: 07 June 2005 23:28 > To: xsi@(protected) > Subject: Chain Simulation? > > > > > Does anybody had success creating a chain simulation using rigid > body? I originally thought using multiple ball socket constraints would do > the trick but I get very unstable results. Is this the way to go; any > alternative? > > > > Thanks > > > > Hans Payer > > > > > >
-- kind regards
Alex Dinnin
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