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Chain Simulation?

Chain Simulation?

2005-06-09       - By alex dinnin

 Back
Reply:     1     2     3     4  

Not sure if you have solved this....

but I made a pretty good ball and chain a while ago using Dynamics on
skeletons..

I worked out from this tutorial

http://pages.infinit.net/njapowa/Tutorials/Bones/bones.html

hope this is what you are after

kind regards

Alex

On 6/8/05, kim aldis <kim@(protected)> wrote:
> RBDs in Xsi are currently quite limited but if you work within the
> limitations they're pretty reliable and you should be able to get this to
> work. The main thing to keep in mind is that actual body collisions don't
> work. Try and stick with bounding box. You may also need to apply limits to
> the rotational velocities.
>
> __ ____ ____ ____ ____ ____ ____
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
> Hans Payer
> Sent: 07 June 2005 23:28
> To: xsi@(protected)
> Subject: Chain Simulation?
>
>
>
>
>             Does anybody had success creating a chain simulation using rigid
> body?  I originally thought using multiple ball socket constraints would do
> the trick but I get very unstable results. Is this the way to go; any
> alternative?
>
>  
>
> Thanks
>
>  
>
> Hans Payer
>
>  
>
>  
>
>  


--
kind regards

Alex Dinnin

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