Smooth move 360 deg panoramics 2004-03-09 - By Visual Impact
Back Thanks for the help Mike, It seems that the previous setting of "Z=0.300" for ts3 just needed to be changed to "Z=0.400" for ts6. The camera's must have changed slightly. Anyway I'm rendering out some images now, so will let you all know if this definately fixes it. Thanks again John Butcher
Mike Wilson wrote:
John,
For best results with your method, I would suggest you make sure that your rendering viewport is also 500x500. Since ts5, the viewport size and aspect ratio now affects the output render.
You could also try Tom Grimes's Panorama Free shader for shaderlab. Just paint a plane with this shader then tell the shader where the camera should be. When you render, just show the plane. The resulting image is a full 360 degree panorama and can be used to texture a sphere or skydome if that is easier for you. 3 things to note though; 1, generally the plane should not be visible from the camera position otherwise you will see your plane. 2, some shaders, particularly shaderlab shaders may not show up in the rendered output. 3, the output is only an approximation of a sphere, although it should be acceptable for most situations.
HTH
Mike
Mike Wilson Sound Engineer
email: mike@(protected) <mailto:mike@(protected)> tel: +44 (0) 7976 440 190 mail: 80 Erleigh Road, Reading, RG1 5NJ
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<title></title> </head> <body text="#000000" bgcolor="#ffffff"> Thanks for the help Mike,<br> It seems that the previous setting of <small><font size="3" face="Arial,Helvetica"><small>"Z=0.300</small></font></small>" for ts3 just needed to be changed to <small><font size="3" face="Arial,Helvetica"><small>"Z=0.400" for ts6.<br> The camera's must have changed slightly.<br> Anyway I'm rendering out some images now, so will let you all know if this definately fixes it.<br> Thanks again<br> John Butcher<br> </small></font></small><br> Mike Wilson wrote:<br> <blockquote type="cite" cite="mid6.0.3.0.0.20040309094245.01da5740@(protected)">John, <br> <br> For best results with your method, I would suggest you make sure that your <br> rendering viewport is also 500x500. Since ts5, the viewport size and <br> aspect ratio now affects the output render. <br> <br> You could also try Tom Grimes's Panorama Free shader for shaderlab. Just <br> paint a plane with this shader then tell the shader where the camera should <br> be. When you render, just show the plane. The resulting image is a full <br> 360 degree panorama and can be used to texture a sphere or skydome if that <br> is easier for you. 3 things to note though; 1, generally the plane should <br> not be visible from the camera position otherwise you will see your plane. <br> 2, some shaders, particularly shaderlab shaders may not show up in the <br> rendered output. 3, the output is only an approximation of a sphere, <br> although it should be acceptable for most situations. <br> <br> HTH <br> <br> Mike <br> <br> <br> Mike Wilson <br> Sound Engineer <br> <br> email: <a class="moz-txt-link-abbreviated" href="mailto:mike@(protected)" >mike@(protected)</a> <br> tel: +44 (0) 7976 440 190 <br> mail: 80 Erleigh Road, Reading, RG1 5NJ <br> <br> </blockquote> </body> </html>
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