Maya to FBX to XSI with skeleton/weights 2005-06-08 - By kim aldis
Back What do you do when you want to get out of Maya then into Xsi ;-)
kim@(protected) kim@(protected)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Andy Jones > Sent: 08 June 2005 18:20 > To: XSI@(protected) > Subject: Re: Maya to FBX to XSI with skeleton/weights > > My experience has been that each software company only does a > good job bringing assets from other programs into their own > programs. Maybe they think they'll be able to trap people > into using their program. (Whereas in practice, people > usually just opt not to use it at all). The moral is, I > typically use DotXSI to get things into XSI and FBX to get > things into Maya. Neither is perfect, though, and I've > definitely had instances where I couldn't get rigs into XSI > intact using DotXSI. This sort of thing seems to always > require some trial and error, like what you're doing. Good luck. >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|