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Maya to FBX to XSI with skeleton/weights

Maya to FBX to XSI with skeleton/weights

2005-06-08       - By kim aldis

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Reply:     1     2     3     4  

What do you do when you want to get out of Maya then into Xsi ;-)


kim@(protected)
kim@(protected)



> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Andy Jones
> Sent: 08 June 2005 18:20
> To: XSI@(protected)
> Subject: Re: Maya to FBX to XSI with skeleton/weights
>
> My experience has been that each software company only does a
> good job bringing assets from other programs into their own
> programs.  Maybe they think they'll be able to trap people
> into using their program.  (Whereas in practice, people
> usually just opt not to use it at all).  The moral is, I
> typically use DotXSI to get things into XSI and FBX to get
> things into Maya.  Neither is perfect, though, and I've
> definitely had instances where I couldn't get rigs into XSI
> intact using DotXSI.  This sort of thing seems to always
> require some trial and error, like what you're doing.  Good luck.
>

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