Smooth move 360 deg panoramics 2004-03-09 - By Dave Angelini
Back Or you could use the Projection stand alone utility from Urban Velkavrh. This will take those 6 images and map them into seamless 360 degree spherical or cylindrical panoramas.
More can be found here:
http://synthart.com/urban/tsx/projection.html
Awesome program...and it is free. Works great with image from Terragen for making Sky Domes.
Thanks, Dave Angelini > John, > > For best results with your method, I would suggest you make sure that your > rendering viewport is also 500x500. Since ts5, the viewport size and > aspect ratio now affects the output render. > > You could also try Tom Grimes's Panorama Free shader for shaderlab. Just > paint a plane with this shader then tell the shader where the camera should > be. When you render, just show the plane. The resulting image is a full > 360 degree panorama and can be used to texture a sphere or skydome if that > is easier for you. 3 things to note though; 1, generally the plane should > not be visible from the camera position otherwise you will see your plane. > 2, some shaders, particularly shaderlab shaders may not show up in the > rendered output. 3, the output is only an approximation of a sphere, > although it should be acceptable for most situations. > > HTH > > Mike > > > Mike Wilson > Sound Engineer > > email: mike@(protected) > tel: +44 (0) 7976 440 190 > mail: 80 Erleigh Road, Reading, RG1 5NJ
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