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Smooth move 360 deg panoramics

Smooth move 360 deg panoramics

2004-03-09       - By Dave Angelini

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Reply:     1     2     3     4     5     6  

Or you could use the Projection stand alone utility from Urban Velkavrh. This
will take those 6 images and map them into seamless 360 degree spherical or
cylindrical panoramas.

More can be found here:

http://synthart.com/urban/tsx/projection.html

Awesome program...and it is free.  Works great with image from Terragen for
making Sky Domes.

Thanks,
Dave Angelini
> John,
>
> For best results with your method, I would suggest you make sure that your
> rendering viewport is also 500x500.  Since ts5, the viewport size and
> aspect ratio now affects the output render.
>
> You could also try Tom Grimes's Panorama Free shader for shaderlab.  Just
> paint a plane with this shader then tell the shader where the camera should
> be.  When you render, just show the plane.  The resulting image is a full
> 360 degree panorama and can be used to texture a sphere or skydome if that
> is easier for you.  3 things to note though; 1, generally the plane should
> not be visible from the camera position otherwise you will see your plane.
> 2, some shaders, particularly shaderlab shaders may not show up in the
> rendered output.  3, the output is only an approximation of a sphere,
> although it should be acceptable for most situations.
>
> HTH
>
> Mike
>
>
> Mike Wilson
> Sound Engineer
>
> email: mike@(protected)
> tel:    +44 (0) 7976 440 190
> mail:   80 Erleigh Road, Reading, RG1 5NJ