Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Maya to FBX to XSI with skeleton/weights

Maya to FBX to XSI with skeleton/weights

2005-06-08       - By Eric Lampi

 Back
Reply:     1     2     3     4  

David,

I was using FBX just about a week or two ago, and I
came to a conclusion... It's slow and it sucks!

You will get much better, faster results using DotXSI.

I have no idea how well it imports skeletons, but it
seemed that everything I used it for it worked
flawlessly.

Eric

--- "McLeod, David" <david.mcleod@(protected)> wrote:

> Hello,
>
> I'm having trouble importing an FBX file (with
> skeleton and envelope weights
> intact) into XSI 4.2.
>
> The FBX file was exported from Maya 6.0 and even
> though I've tried every
> combination of settings the only way I've been able
> to keep the envelope
> weights is if I use the "convert the bones to nulls"
> option.
>
> I get a "no static kine pose" warning and a "non
> conventional skeleton"
> warning on import. I assume this is because it is
> different to the
> motionbulider/FBX default skeletons but I need to
> keep the skeleton
> structure as it is.
>
> I can save the weights as a preset from the "import
> bones as nulls" model
> and load them onto the "bones" model but I would
> rather not have to do this.
>
>
> I'd be very grateful if anyone can offer any
> solutions or suggestions.
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the
> following text in body:
> unsubscribe xsi
>


Freelance 3-D Animator, F/X Artist, Particle Man
---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi