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Smooth move 360 deg panoramics

Smooth move 360 deg panoramics

2004-03-09       - By Mike Wilson

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Reply:     1     2     3     4     5     6  

John,

For best results with your method, I would suggest you make sure that your
rendering viewport is also 500x500.  Since ts5, the viewport size and
aspect ratio now affects the output render.

You could also try Tom Grimes's Panorama Free shader for shaderlab.  Just
paint a plane with this shader then tell the shader where the camera should
be.  When you render, just show the plane.  The resulting image is a full
360 degree panorama and can be used to texture a sphere or skydome if that
is easier for you.  3 things to note though; 1, generally the plane should
not be visible from the camera position otherwise you will see your plane.
2, some shaders, particularly shaderlab shaders may not show up in the
rendered output.  3, the output is only an approximation of a sphere,
although it should be acceptable for most situations.

HTH

Mike


Mike Wilson
Sound Engineer

email: mike@(protected)
tel:    +44 (0) 7976 440 190
mail:   80 Erleigh Road, Reading, RG1 5NJ