  | | | Hair dynamic + scale operator | Hair dynamic + scale operator 2005-06-08 - By Graham D Clark
Back Even if mixing xsis hair shave dynamics with other operations was possible in a normal straightfoward way, the hair scale op is a bit flakey right now :/ -- ---- ---- ---- ---- ---- ---- ---- ----- http://www.grahamdclark.com Hair|Fur Sup Omation TD|FX|EDU
On 6/6/05, olivier jeannel <olivier.jeannel@(protected)> wrote: > Okay, thanks Kim :) > > > kim aldis a �crit : > > >I wouldn't be surprised if it were a bug. Try support, see what they say. > > > > > >kim@(protected) > >kim@(protected) > > > > > > > > > > > >>-- --Original Message-- -- > >>From: owner-xsi@(protected) > >>[mailto:owner-xsi@(protected)] On Behalf Of olivier jeannel > >>Sent: 06 June 2005 11:16 > >>To: XSI@(protected) > >>Subject: Re: Hair dynamic + scale operator > >> > >>Thank you Kim, > >>I did what you wrote, but it didn't change. The simulation > >>works, but the scale (from 0.001 to 1) doesn't appear in the > >>simulation... > >> > >> > >>kim aldis a �crit : > >> > >> > >> > >>>It doesn't sound like this is the problem but it's worth > >>> > >>> > >>being sure it's > >> > >> > >>>eliminated. When using dynamics and caching on hair there's > >>> > >>> > >>a very strict > >> > >> > >>>order of events that should be followed when rebuilding the > >>> > >>> > >>cache because > >> > >> > >>>hair isn't very good at working out what it's rest pose is:- > >>> > >>>Go to start frame > >>>Set cache mode to read/write > >>>Clear cache > >>>Reset dynamics > >>>Playback, or go to last frame. > >>>Set cache mode to read only. > >>> > >>>If you don't do this you're guaranteed to get kicks in the sim. > >>> > >>> > >>>kim@(protected) > >>>kim@(protected) > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >>>>-- --Original Message-- -- > >>>>From: owner-xsi@(protected) > >>>>[mailto:owner-xsi@(protected)] On Behalf Of olivier jeannel > >>>>Sent: 06 June 2005 09:43 > >>>>To: XSI@(protected) > >>>>Subject: Hair dynamic + scale operator > >>>> > >>>>Hello list, > >>>> > >>>>I'm tryingto make some growing hair (hair scaleop animated) > >>>>with some dynamic applied (simple gravity atm). (The object > >>>>is envelopped with bones.) It doesn't seem to work : Hair > >>>>animated scale alone works, hair dynamic alone works, but > >>>>both at the same time doesn't work. > >>>> > >>>>The strange thing is if I switch from Hair/Collision Type/ > >>>>"Exact Slow" > >>>>or "Average Sphere" or "XSI Fast Rough", it does compute a > >>>>good result on the actual frame. But it loose it on the > >>>> > >>>> > >>other frames. > >> > >> > >>>>I tried moving the scale operator under > >>>>Modeling/Animation/Shape Construction nodes with no success. > >>>>I Tried "Reset Dynamics" "Clear Cache"... > >>>> > >>>>I wonder if I didn't miss something... > >>>> > >>>>Any ideas ? Thanks in advance... > >>>> > >>>> > >>>>XP sp2 / dual xeons > >>>> > >>>> > >>>>--- > >>>>Unsubscribe? Mail Majordomo@(protected) with the following > >>>>text in body: > >>>>unsubscribe xsi > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>--- > >>>Unsubscribe? Mail Majordomo@(protected) with the following > >>> > >>> > >>text in body: > >> > >> > >>>unsubscribe xsi > >>> > >>> > >>> > >>> > >>> > >>> > >>--- > >>Unsubscribe? Mail Majordomo@(protected) with the following > >>text in body: > >>unsubscribe xsi > >> > >> > >> > >> > > > > > >--- > >Unsubscribe? Mail Majordomo@(protected) with the following text in body: > >unsubscribe xsi > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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