  | | | Maya to FBX to XSI with skeleton/weights | Maya to FBX to XSI with skeleton/weights 2005-06-07 - By McLeod, David
Back Hello,
I'm having trouble importing an FBX file (with skeleton and envelope weights intact) into XSI 4.2.
The FBX file was exported from Maya 6.0 and even though I've tried every combination of settings the only way I've been able to keep the envelope weights is if I use the "convert the bones to nulls" option.
I get a "no static kine pose" warning and a "non conventional skeleton" warning on import. I assume this is because it is different to the motionbulider/FBX default skeletons but I need to keep the skeleton structure as it is.
I can save the weights as a preset from the "import bones as nulls" model and load them onto the "bones" model but I would rather not have to do this.
I'd be very grateful if anyone can offer any solutions or suggestions.
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