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Maya to FBX to XSI with skeleton/weights

Maya to FBX to XSI with skeleton/weights

2005-06-07       - By McLeod, David

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Reply:     1     2     3     4  

Hello,

I'm having trouble importing an FBX file (with skeleton and envelope weights
intact) into XSI 4.2.

The FBX file was exported from Maya 6.0 and even though I've tried every
combination of settings the only way I've been able to keep the envelope
weights is if I use the "convert the bones to nulls" option.

I get a "no static kine pose" warning and a "non conventional skeleton"
warning on import. I assume this is because it is different to the
motionbulider/FBX default skeletons but I need to keep the skeleton
structure as it is.

I can save the weights as a preset from the "import bones as nulls" model
and load them onto the "bones" model but I would rather not have to do this.


I'd be very grateful if anyone can offer any solutions or suggestions.

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