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Smooth move 360 deg panoramics

Smooth move 360 deg panoramics

2004-03-09       - By Visual Impact

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Reply:     1     2     3     4     5     6  

Does anyone remember this little program demo that came with trueclips
3.
These were the instructions for the camera setup in truesace 3 -


1.
Create six cameras in the same location, and set the size of each camera
(in dynaunits) to X=0.500, Y=1.000, Z=0.300. This can be done by
right-clicking the Object Tool (arrow).


2.
Rotate each camera to direct them up, down, left, right, back, and front
at precise 90-degree increments.


3.
When rendering, set resolution to Other, and make the width and height
equal. (For example, H=500 and W=500.) Remember to make the output a
.bmp and not a .tga file. Leave effects such as motion blur off.


4.
You will need to create one .bmp file for each of the 6 camera
positions.


5.
When done rendering, go into "CG Seamer", and load the corresponding 6
views, then push "Seam". You simply have to select your compression
method, then save! The .pan file can be viewed immediately using the
stand-alone viewer.



These images would then be painted onto the inside of a cube to give a
full 360 deg. pan.
When I render these images out in ts6 the images do not seamlessly match
anymore.
I think what may be happening is that when you render out the 500 x 500
images ts6 takes the width as 500 therefore increasing the height of the
cameras view.
Has anyone come across this and found a solution.
I really need to get this done this way as I need the full 360deg pan
other than a quicktime slit.
Thanks,
John Butcher

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>

 <title></title>
</head>
<body text="#000000" bgcolor="#ffffff">
Does anyone remember this little program demo that came with trueclips
3.<br>
These were the instructions for the camera setup in truesace 3 -<br>
<ol>
 <li>
   <p align="left"><small><font size="3" face="Arial,Helvetica"><small>Create
six cameras in the same location, and set the size of each camera (in
dynaunits) to X=0.500, Y=1.000, Z=0.300. This can be done by
right-clicking the Object Tool (arrow).</small></font></small></p>
   <small> </small></li>
 <li>
   <p align="left"><small><font size="3" face="Arial,Helvetica"><small>Rotate
each camera to direct them up, down, left, right, back, and front at
precise 90-degree increments.</small></font></small></p>
   <small> </small></li>
 <li>
   <p align="left"><small><font size="3" face="Arial,Helvetica"><small>When
rendering, set resolution to Other, and make the width and height
equal. (For example, H=500 and W=500.) Remember to make the output a
.bmp and not a .tga file. Leave effects such as motion blur off.</small></font>
</small></p>
   <small> </small></li>
 <li>
   <p align="left"><small><font size="3" face="Arial,Helvetica"><small>You
will need to create one .bmp file for each of the 6 camera positions.</small><
/font></small></p>
   <small> </small></li>
 <li>
   <p align="left"><small><font size="3" face="Arial,Helvetica"><small>When
done rendering, go into "CG Seamer", and load the corresponding 6
views, then push "Seam". You simply have to select your compression
method, then save! The .pan file can be viewed immediately using the
stand-alone viewer.</small></font></small></p>
   <small> </small></li>
</ol>
These images would then be painted onto the inside of a cube to give a
full 360 deg. pan.<br>
When I render these images out in ts6 the images do not seamlessly
match anymore.<br>
I think what may be happening is that when you render out the 500 x 500
images ts6 takes the width as 500 therefore increasing the height of
the cameras view. <br>
Has anyone come across this and found a solution.<br>
I really need to get this done this way as I need the full 360deg pan
other than a quicktime slit.<br>
Thanks,<br>
John Butcher
</body>
</html>