Smooth move 360 deg panoramics 2004-03-09 - By Visual Impact
Back Does anyone remember this little program demo that came with trueclips 3. These were the instructions for the camera setup in truesace 3 -
1. Create six cameras in the same location, and set the size of each camera (in dynaunits) to X=0.500, Y=1.000, Z=0.300. This can be done by right-clicking the Object Tool (arrow).
2. Rotate each camera to direct them up, down, left, right, back, and front at precise 90-degree increments.
3. When rendering, set resolution to Other, and make the width and height equal. (For example, H=500 and W=500.) Remember to make the output a .bmp and not a .tga file. Leave effects such as motion blur off.
4. You will need to create one .bmp file for each of the 6 camera positions.
5. When done rendering, go into "CG Seamer", and load the corresponding 6 views, then push "Seam". You simply have to select your compression method, then save! The .pan file can be viewed immediately using the stand-alone viewer.
These images would then be painted onto the inside of a cube to give a full 360 deg. pan. When I render these images out in ts6 the images do not seamlessly match anymore. I think what may be happening is that when you render out the 500 x 500 images ts6 takes the width as 500 therefore increasing the height of the cameras view. Has anyone come across this and found a solution. I really need to get this done this way as I need the full 360deg pan other than a quicktime slit. Thanks, John Butcher
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<title></title> </head> <body text="#000000" bgcolor="#ffffff"> Does anyone remember this little program demo that came with trueclips 3.<br> These were the instructions for the camera setup in truesace 3 -<br> <ol> <li> <p align="left"><small><font size="3" face="Arial,Helvetica"><small>Create six cameras in the same location, and set the size of each camera (in dynaunits) to X=0.500, Y=1.000, Z=0.300. This can be done by right-clicking the Object Tool (arrow).</small></font></small></p> <small> </small></li> <li> <p align="left"><small><font size="3" face="Arial,Helvetica"><small>Rotate each camera to direct them up, down, left, right, back, and front at precise 90-degree increments.</small></font></small></p> <small> </small></li> <li> <p align="left"><small><font size="3" face="Arial,Helvetica"><small>When rendering, set resolution to Other, and make the width and height equal. (For example, H=500 and W=500.) Remember to make the output a .bmp and not a .tga file. Leave effects such as motion blur off.</small></font> </small></p> <small> </small></li> <li> <p align="left"><small><font size="3" face="Arial,Helvetica"><small>You will need to create one .bmp file for each of the 6 camera positions.</small>< /font></small></p> <small> </small></li> <li> <p align="left"><small><font size="3" face="Arial,Helvetica"><small>When done rendering, go into "CG Seamer", and load the corresponding 6 views, then push "Seam". You simply have to select your compression method, then save! The .pan file can be viewed immediately using the stand-alone viewer.</small></font></small></p> <small> </small></li> </ol> These images would then be painted onto the inside of a cube to give a full 360 deg. pan.<br> When I render these images out in ts6 the images do not seamlessly match anymore.<br> I think what may be happening is that when you render out the 500 x 500 images ts6 takes the width as 500 therefore increasing the height of the cameras view. <br> Has anyone come across this and found a solution.<br> I really need to get this done this way as I need the full 360deg pan other than a quicktime slit.<br> Thanks,<br> John Butcher </body> </html>
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