Perspiration 2005-06-07 - By Joey Lawrence
Back Thanks for all the responses! These should work well.
-Joey-
On 6/7/05, Andras Ikladi <andras.ikladi@(protected)> wrote: > Last time I had to do this, I had a nurbs surface, and randomly > surface constrained a bunch of droplets to the surface, and animated > the relative translation in UV space. Now that we have UV goals on > particles, it could be addressed using particle instancing as well, I > think. > > On 6/7/05, Gene Crucean <genecrucean@(protected)> wrote: > > Why not just model some drops and snap them to the surface? This could > > work for animation too. > > > > Do you need to animate it? > > > > On 6/7/05, Wayne Williams <wayne@(protected)> wrote: > > > LOL! You don't want to know what kinda visions came to mind seeing this > > > before my morning cup of joe. Perhaps a displacement map as Sam > > > suggested or fluids. If you have access to RealFlow that can be achieved > > > fairly easily. > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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