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Perspiration

Perspiration

2005-06-07       - By Joey Lawrence

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Reply:     1     2     3     4     5     6     7     8  

Thanks for all the responses! These should work well.

-Joey-

On 6/7/05, Andras Ikladi <andras.ikladi@(protected)> wrote:
> Last time I had to do this, I had a nurbs surface, and randomly
> surface constrained a bunch of droplets to the surface, and animated
> the relative translation in UV space. Now that we have UV goals on
> particles, it could be addressed using particle instancing as well, I
> think.
>
> On 6/7/05, Gene Crucean <genecrucean@(protected)> wrote:
> > Why not just model some drops and snap them to the surface? This could
> > work for animation too.
> >
> > Do you need to animate it?
> >
> > On 6/7/05, Wayne Williams <wayne@(protected)> wrote:
> > > LOL! You don't want to know what kinda visions came to mind seeing this
> > > before my morning cup of joe. Perhaps a displacement map as Sam
> > > suggested or fluids. If you have access to RealFlow that can be achieved
> > > fairly easily.
> > >
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