Perspiration 2005-06-07 - By Andras Ikladi
Back Last time I had to do this, I had a nurbs surface, and randomly surface constrained a bunch of droplets to the surface, and animated the relative translation in UV space. Now that we have UV goals on particles, it could be addressed using particle instancing as well, I think.
On 6/7/05, Gene Crucean <genecrucean@(protected)> wrote: > Why not just model some drops and snap them to the surface? This could > work for animation too. > > Do you need to animate it? > > On 6/7/05, Wayne Williams <wayne@(protected)> wrote: > > LOL! You don't want to know what kinda visions came to mind seeing this > > before my morning cup of joe. Perhaps a displacement map as Sam > > suggested or fluids. If you have access to RealFlow that can be achieved > > fairly easily. > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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