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Translating UV mapped procedurals?

Translating UV mapped procedurals?

2005-06-07       - By kim aldis

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Reply:     1     2     3     4     5     6     7  

As long as you animate the spatial in only one direction, it should run over
the surface. But hey, you're sorted.


kim@(protected)
kim@(protected)



> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy
> Sent: 07 June 2005 15:04
> To: XSI@(protected)
> Subject: Re: Translating UV mapped procedurals?
>
> Thanks Dan, that is just what I was looking for.
>
> Kim, I ned it to flow over a flat plane and then apply that
> slice of the 3D procedural to my object with a specifiv UV
> projection so the fractal follows curves. I started animating
> the spatial support but obviously the procedural flows
> through the object instead of along the surface, so Dans
> suggestion fits the bill here. Thanks both for your input!
>
> - Morten
>
>
>
>
>
> -- -- Original Message -- --
> From: "Dan Yargici" <dan@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, June 06, 2005 5:46 PM
> Subject: Re: Translating UV mapped procedurals?
>
>
> > Hi Morten,
> >
> > You need to use a Texture_Projection_Lookup piped into a
> Texture_Edit
> > piped into the 'coord' input of the Fractal4D.  Then turn on
> > 'External_Coordinates' in the Fractal4D node and animated the Offset
> > values in the Texture_Edit node.  I just tried it and it
> works.  In my
> > test I found it only needed very small values.
> >
> > DAN
> >
> >
> > Morten Bartholdy wrote:
> >
> > > 3D - it is Holgers 4D Fractal. I know it may be a problem
> thinking of
> > > that as a flat UV mapped texture, but I could apply this
> fractal to a
> > > grid and render a flat texture out and apply that to my
> object with
> > > the UV projection - Q is if I could skip the texture
> rendering to keep
> > > the whole thing procedural and interactive?
> > >
> > > - Morten
> > >
> > >
> > >
> > >     -- -- Original Message -- --
> > >     *From:* kim aldis <mailto:kim@(protected)>
> > >     *To:* XSI@(protected) <mailto:XSI@(protected)>
> > >     *Sent:* Monday, June 06, 2005 11:14 AM
> > >     *Subject:* RE: Translating UV mapped procedurals?
> > >
> > >     is your procedural 2D or 3D?
> > >
> > >
> > >
> > >
> > >     kim@(protected) <mailto:kim@(protected)>
> > >
> > >
> > >
> > >     kim@(protected) <mailto:kim@(protected)>
> > >
> > >
> > >
> > >
> > >
> >
>  
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
> -- ---- --
> > >         *From:* owner-xsi@(protected)
> > >         <mailto:owner-xsi@(protected)>
> > >         [mailto:owner-xsi@(protected)] *On Behalf Of
> *Morten Bartholdy
> > >         *Sent:* 06 June 2005 10:05
> > >         *To:* XSI@(protected) <mailto:XSI@(protected)>
> > >         *Subject:* Translating UV mapped procedurals?
> > >
> > >         I have a procedural texture which I want to flow along the
> > >         surface of my object, like a z-translation.
> Spatial projection
> > >         and animated z-translation does not cut it, so I have
> > >         unwrapped the texture projection and now i need
> to move the
> > >         procedural along the surface using the UVW
> projection. I may
> > >         have missed something basic here but i can't seem
> to get it to
> > >         work. I know I can work around and render the
> procedural out
> > >         as a texturemap and put it back on the surface
> using the UV's
> > >         but i'd like to stay procedural and flexible.
> > >
> > >         Anybody have ideas?
> > >
> > >         TIA!
> > >
> > >
> > >         Best regards
> > >
> > >         Morten Bartholdy
> > >         3D & VFX Artist
> > >         cell +45 2169 54676
> > >
> > ---
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