  | | | Translating UV mapped procedurals? | Translating UV mapped procedurals? 2005-06-07 - By kim aldis
Back As long as you animate the spatial in only one direction, it should run over the surface. But hey, you're sorted.
kim@(protected) kim@(protected)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy > Sent: 07 June 2005 15:04 > To: XSI@(protected) > Subject: Re: Translating UV mapped procedurals? > > Thanks Dan, that is just what I was looking for. > > Kim, I ned it to flow over a flat plane and then apply that > slice of the 3D procedural to my object with a specifiv UV > projection so the fractal follows curves. I started animating > the spatial support but obviously the procedural flows > through the object instead of along the surface, so Dans > suggestion fits the bill here. Thanks both for your input! > > - Morten > > > > > > -- -- Original Message -- -- > From: "Dan Yargici" <dan@(protected)> > To: <XSI@(protected)> > Sent: Monday, June 06, 2005 5:46 PM > Subject: Re: Translating UV mapped procedurals? > > > > Hi Morten, > > > > You need to use a Texture_Projection_Lookup piped into a > Texture_Edit > > piped into the 'coord' input of the Fractal4D. Then turn on > > 'External_Coordinates' in the Fractal4D node and animated the Offset > > values in the Texture_Edit node. I just tried it and it > works. In my > > test I found it only needed very small values. > > > > DAN > > > > > > Morten Bartholdy wrote: > > > > > 3D - it is Holgers 4D Fractal. I know it may be a problem > thinking of > > > that as a flat UV mapped texture, but I could apply this > fractal to a > > > grid and render a flat texture out and apply that to my > object with > > > the UV projection - Q is if I could skip the texture > rendering to keep > > > the whole thing procedural and interactive? > > > > > > - Morten > > > > > > > > > > > > -- -- Original Message -- -- > > > *From:* kim aldis <mailto:kim@(protected)> > > > *To:* XSI@(protected) <mailto:XSI@(protected)> > > > *Sent:* Monday, June 06, 2005 11:14 AM > > > *Subject:* RE: Translating UV mapped procedurals? > > > > > > is your procedural 2D or 3D? > > > > > > > > > > > > > > > kim@(protected) <mailto:kim@(protected)> > > > > > > > > > > > > kim@(protected) <mailto:kim@(protected)> > > > > > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > -- ---- -- > > > *From:* owner-xsi@(protected) > > > <mailto:owner-xsi@(protected)> > > > [mailto:owner-xsi@(protected)] *On Behalf Of > *Morten Bartholdy > > > *Sent:* 06 June 2005 10:05 > > > *To:* XSI@(protected) <mailto:XSI@(protected)> > > > *Subject:* Translating UV mapped procedurals? > > > > > > I have a procedural texture which I want to flow along the > > > surface of my object, like a z-translation. > Spatial projection > > > and animated z-translation does not cut it, so I have > > > unwrapped the texture projection and now i need > to move the > > > procedural along the surface using the UVW > projection. I may > > > have missed something basic here but i can't seem > to get it to > > > work. I know I can work around and render the > procedural out > > > as a texturemap and put it back on the surface > using the UV's > > > but i'd like to stay procedural and flexible. > > > > > > Anybody have ideas? > > > > > > TIA! > > > > > > > > > Best regards > > > > > > Morten Bartholdy > > > 3D & VFX Artist > > > cell +45 2169 54676 > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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