toon shaders 2005-06-06 - By kim aldis
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You'll need to look at the sampling parameter in the lens shader. The thicker the ink lines the higher the sampling will need to be. The higher the sampling the longer the render time.
For rendering speed, it's going to be ink that takes the time, not the fill. Here, once again, sampling is the key but you should also, as always, consider your anti-aliasing settings. There's no reason why toon shading render times should be excessive but obviously this would depend on the levels of complexity you're trying to render.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Lawrence Chandler > Sent: 06 June 2005 20:20 > To: XSI@(protected) > Subject: Re: toon shaders > > Also, I seem to get scratchy edges (they look like chalk > lines). I've messed with the antialiasing and increased the > trace depth to no avail. > -- -- Original Message -- -- > From: "Rene C" <madsquidgy@(protected)> > To: <XSI@(protected)>; <majordomo@(protected)> > Sent: Monday, June 06, 2005 11:40 AM > Subject: toon shaders > > > > any ideas to make better the 2.0 toon shaders xsi has? > > > > i have been looking for ways to make them render faster... > or in the > > least a more in depth explanation about them, more than the 2 pages > > xsi gives in the help thingy. any ideas???? > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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