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Translating UV mapped procedurals?

Translating UV mapped procedurals?

2005-06-06       - By Dan Yargici

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Reply:     1     2     3     4     5     6     7  

Hi Morten,

You need to use a Texture_Projection_Lookup piped into a Texture_Edit
piped into the 'coord' input of the Fractal4D.  Then turn on
'External_Coordinates' in the Fractal4D node and animated the Offset
values in the Texture_Edit node.  I just tried it and it works.  In my
test I found it only needed very small values.

DAN


Morten Bartholdy wrote:

> 3D - it is Holgers 4D Fractal. I know it may be a problem thinking of
> that as a flat UV mapped texture, but I could apply this fractal to a
> grid and render a flat texture out and apply that to my object with
> the UV projection - Q is if I could skip the texture rendering to keep
> the whole thing procedural and interactive?
>  
> - Morten
>  
>  
>
>     -- -- Original Message -- --
>     *From:* kim aldis <mailto:kim@(protected)>
>     *To:* XSI@(protected) <mailto:XSI@(protected)>
>     *Sent:* Monday, June 06, 2005 11:14 AM
>     *Subject:* RE: Translating UV mapped procedurals?
>
>     is your procedural 2D or 3D?
>      
>      
>      
>
>     kim@(protected) <mailto:kim@(protected)>
>
>      
>
>     kim@(protected) <mailto:kim@(protected)>
>
>      
>
>      
>
>         -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------
---
>         *From:* owner-xsi@(protected)
>         <mailto:owner-xsi@(protected)>
>         [mailto:owner-xsi@(protected)] *On Behalf Of *Morten Bartholdy
>         *Sent:* 06 June 2005 10:05
>         *To:* XSI@(protected) <mailto:XSI@(protected)>
>         *Subject:* Translating UV mapped procedurals?
>
>         I have a procedural texture which I want to flow along the
>         surface of my object, like a z-translation. Spatial projection
>         and animated z-translation does not cut it, so I have
>         unwrapped the texture projection and now i need to move the
>         procedural along the surface using the UVW projection. I may
>         have missed something basic here but i can't seem to get it to
>         work. I know I can work around and render the procedural out
>         as a texturemap and put it back on the surface using the UV's
>         but i'd like to stay procedural and flexible.
>          
>         Anybody have ideas?
>          
>         TIA!
>          
>          
>         Best regards
>          
>         Morten Bartholdy
>         3D & VFX Artist
>         cell +45 2169 54676
>
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